PDA

View Full Version : How to add mocap to character?



edu190
08-24-2015, 10:53 AM
Hi Guys,

I'm trying to add mocap moves to the object.
I think that lack little, if anyone knows thanks.

There is my scene..
129455

tks,

Eduardo :thumbsup::thumbsup::thumbsup:

OjN
08-24-2015, 01:13 PM
:devil:I believe your best option is to create a new rig (import bones from Dstorm and put in order) and copy the motion of the original mocap rig without scaling or changing anything. I invite you to use the free retargeting tool of Ryan.

https://www.lightwave3d.com/assets/plugins/entry/load-bones/

http://www.liberty3d.com/citizens/ryan-roye/ryan-royes-free-plugins/

More info: http://forums.newtek.com/showthread.php?143104-mocap-library&highlight=retargeting
:thumbsup:

edu190
08-24-2015, 01:53 PM
hmm,

Very nice this plugin and this idea.
I make the skeleton in Genoma...with the Ryan retargeting may be will be easy...

I need a scene with 15 people wallking in the street...,I hope works...

tks,

Eds

Ryan Roye
08-24-2015, 03:15 PM
hmm,

Very nice this plugin and this idea.
I make the skeleton in Genoma...with the Ryan retargeting may be will be easy...

I need a scene with 15 people wallking in the street...,I hope works...

There are currently 3 general options when it comes to Lightwave and retargeting, each with their pros/cons:

1) IKBooster + scripting (https://youtu.be/AdG8gvcW2y4?t=2m55s)(lscript commander, lscript, or Python)
Pro: Minimal scene overhead, can be made to work on any rig. No mesh baking required in most cases, even with 15 low-to-mid resolution characters.
Con: Setup for a single template can be time consuming, higher learning curve. Part time IK only without use of plugins.

2) Nevron retargeting (https://www.youtube.com/watch?v=fD8N0uNvgEI)
Pro: Easy setup and user-friendly layer-based editing. Lowest learning curve of the 3 options.
Con: You are restricted to provided rig. Massive hit to scene overhead, you will need to bake your animations into MDD format even with 3-4 figures.

3) Rhiggit 2 (https://www.youtube.com/watch?v=6PgNXjHJTv4)
Pro: More efficient than Nevron rigs, modular system will "retarget" your custom rig properly so long as your rig is made with Rhiggit elements.
Con: Heavy hit to scene overhead (using the most basic rig), you will still need to bake animations to MDD format for workable playback with 15 figures.

The reason I don't mention my retargeter plugin is that it isn't finished yet and I have no plans to support or update it until it is... so until that time, the above 3 options are what you have at your disposal, take some time to evaluate what your production needs are and choose carefully. I do expect these options to expand and/or change by next year... if not sooner.

edu190
08-24-2015, 04:15 PM
Thanks Ryan,

Still complicated. This your plugin still is the easiest for me.

I have mocaps, some 3d objects with a good texturing, I need to mix this 2...

I installed your plugin, not sure.
I try to SET mocap bones and objectīs bones from genoma presets and didnīt work.
I donīt know if is my fault.

tks,

Eds

edu190
08-25-2015, 12:39 PM
Hi ,
Using free retageting tool from Ryan.

Iīm stuck in strange legs.....kkkk

I add 2 bones trying to fix, but didnīt work... any idea?
129484129484

tks,

Eduardo:ohmy::ohmy: