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mewnow
08-17-2015, 08:31 AM
How can I avoid flipping when I generate instances on bone-deformation mesh? I have failed on both native instance system and dp-instancer system.
First, I want the alignment set to normals. So, instances always flips when the bone deforms the mesh while set type to "points", set type to "polygons" seems do not flips, but the orientation of the instances out of control since for some reason.
How can I keep the orientation of the instances like set type to "points", and avoid instances flips like set type to "polygons".
Any helps?Thanks
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Farhad_azer
08-18-2015, 02:08 AM
I could not open ur scene files (problem might be from my comp) but I did recreate sth like urs and everything works just fine.

are u sure the files are not damaged?

which mode do u set ur instancing? world, parent or local?

mewnow
08-18-2015, 04:43 AM
My scene file seems fine here, but I upload an new one.
Also, I attached pictures to show off flipping issue.
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mewnow
08-18-2015, 05:15 AM
Using LW's native instance system, I would like to use "Polygons" mode, since no flipping when bone-deform, but it has orientation issue while using "Normals" Alignment.See my pictures. DP-instancer do not has orientation issue but flipping while bone-deform.
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Farhad_azer
08-18-2015, 02:08 PM
AgainI could not open ur file, sorry.

dpont
08-19-2015, 01:03 AM
Attached file is correct here,

about the DP Instancer flipping issue,
I added a modification with Normal Alignment,
for Polygon and Surface Distribution Mode.

Denis.

mewnow
08-19-2015, 09:07 AM
Attached file is correct here,

about the DP Instancer flipping issue,
I added a modification with Normal Alignment,
for Polygon and Surface Distribution Mode.

Denis.

Thanks Denis. You are genius.