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View Full Version : Is there a rounded edge shader for Lightwave?



libneon
07-20-2015, 04:48 PM
Similar to what Modo shows here:


https://www.youtube.com/watch?v=TwsomsvF99Y

Ztreem
07-20-2015, 05:17 PM
Look at dp-kit, there is a edge node doing what you want.
http://dpont.pagesperso-orange.fr/plugins/nodes/Additionnal_Nodes_2.html

Greenlaw
07-20-2015, 05:47 PM
Yes, the DP Edge shader is the one I usually use, and it can be really convincing. My favorite use is to apply it on the inner surfaces of an object broken by Fracture. This way, the bevel effect is hidden until the geometry actually breaks (via Bullet or whatever.) Be sure your mesh is pretty clean before applying it or you will see odd render artifacts.

Some older ones are Happy Digital's EdgeFX (http://www.happy-digital.com/products.php) and TB's Bevel Shader (http://home.att.ne.jp/omega/tabo/3dlabo/p_lwp.html).

The latter two had different technical differences, like one worked with clips maps and the other didn't, and the other worked with deforming sub-patches but not the other. Something like that anyway...it's been a while since I used these two. Years ago, I sometimes had to use one or the other, or both on the same job depending on what I was animating. If you have an older version of Lightwave, these might be your only options.

In most situations with modern LightWave, the DP one is the way to go.

G.

libneon
07-20-2015, 10:56 PM
Thanks guys.