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View Full Version : Texture projection not working with Orthographic Cameras?



dsol
07-17-2015, 06:21 AM
I was just wondering if anyone else had this problem. I rendered out a sequence using the orthographic camera, which I wanted to do some paint and roto to, then re-project back over an object. The rendering is fine, but when I try and use that same camera for projecting the texture back, it goes all screwy (much smaller and at an angle) as though it was treating the camera as a regular perspective one.

I'm re-doing it now using a perspective cam set with a really high focal length and very high up to flatten perspective, but obviously it would be way easier and more technically accurate if I could use the ortho cam. Is this a known bug/limitation?