View Full Version : Object motion control per selected camera.. an easier way?

07-17-2015, 03:31 AM
I'm working on something to have motion control over objects based on which camera is currently selected. In my sample scene, select and cycle through the cameras and see the chair change position/rotation/scale based on the selected camera. With StudioLive active, you can interactively move the nulls for fluid control over the chair. So far what I have I'm pretty happy with but I'm thinking maybe there's an easier way ie: a single node tree associated with the object, rather than dynamic parenting to 3 separate nulls. Any node gurus can possibly offer a suggestion I've been hitting a brick wall with this one.


[probably should have posted this in the 'General Techniques, Tips & Tricks' section.]