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View Full Version : FBX Export to game engine - What is it capable of?



stevegraymusic
06-30-2015, 05:02 PM
Messing around with a game engine - Copper Cube 5. Does anyone know if FBX is capable of exporting hard and soft dynamic simulations or is it just for textures models and bone driven animations? I have been able to export everything so far convert it to Direct X and import into the game engine but the dynamic FX simulations get lost. Thanks!

MSherak
06-30-2015, 05:41 PM
Messing around with a game engine - Copper Cube 5. Does anyone know if FBX is capable of exporting hard and soft dynamic simulations or is it just for textures models and bone driven animations? I have been able to export everything so far convert it to Direct X and import into the game engine but the dynamic FX simulations get lost. Thanks!

If you want the dynamic fx simulations to go over you need to bake the animation export to a .fbx for each item. This would be a fixed animation. BUT most game engines have their own dynamics engine built-in.. Check this section for CopperCube 5: http://www.ambiera.com/coppercube/doc/index.html under Advanced>Physics.

-M