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prometheus
06-27-2015, 12:02 PM
Hi folks..

Isnīt there an exact point reduction tool, for reducing an object to exact point count?, with that I am thinking of getting exact match between different objects for morphs.

erikals
06-27-2015, 12:53 PM
are you thinking of using bkg to morph?

if so you also need the 32bit plugin > 3DD MeshRekniter
https://www.youtube.com/watch?v=7_ISeyMKc_A

other than that, what about doing it manually?

prometheus
06-27-2015, 01:01 PM
are you thinking of using bkg to morph?

if so you also need the 32bit plugin > 3DD MeshRekniter
https://www.youtube.com/watch?v=7_ISeyMKc_A

other than that, what about doing it manually?



not necessery, but it will pass through that route too, firstly though just a basic layout morph to morph target...not sure if there was plugin to handle different point counts though using morph target?
yeah I know...I actually downloaded that plugin before I wrote this thread.

manually..meh...sounds tedious just with a medium dense object to get another object having the same point count.

erikals
06-27-2015, 01:19 PM
ah, yeah, could take time if not low poly

sorry, can't think of a fast solution for this one...

i guess a semi-ok method is to select random points automatically
then use "Close Holes"


http://youtu.be/qu-u2zg0BPs