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kqmen
06-09-2015, 07:53 PM
Hello, I bought Lightwave back in version 7 and have been upgrading since then (I don't have 2015 yet) I always thought lightwave had some awesome time saver features and did some effects on it, but I am still pretty much a newbie at it since I have been forced to use Maya at work and at School, I just put together a few things that bug me that I don't know how to fix, I will show you on this video that follows, my main problem is when I use tools as the magicbevel or drag points I never know if I am going up on the Y axis or on the Z or X axis, since most tools don't have a gizmo pointing in the axis you want to go, so when I use the drag tool, I think I am going on x or z but then when I rotate around a little I realize I have gone way out there in to the outer limits. Can anyone help, I know most of this questions will seem kind of foolish to those with experience, but I am just a newbie. Thank you. here is the video.

http://youtu.be/xtbhu9hSJss

ernpchan
06-09-2015, 08:01 PM
Keeping track of which window your working out of will help. I don't model out of the perspective window. I use the orthographic windows.

lertola2
06-09-2015, 08:39 PM
On the issue of rotating Lightwave's perspective view port I have always felt that Lightwave does it very well. If you option click and drag in the center of the perspective view port you can adjust the view's heading and pitch directions. The further towards the edge of the viewport your initial click is the more you adjust the view's bank rotation and the less you adjust the heading and pitch. I suppose that Maya is like Zbrush where you can only adjust the view's heading and pitch. You have to press a special key to adjust the view's bank. So its a slightly different style of view control but it becomes very natural once you get used to it.

For the smooth shift command try adjusting the smoothing angle on the numeric panel. In your video you get a bad extrude on two corner edges because the angle on the corners is less than the default 89 smoothing angle. If you set the angle lower like to 60 you should get better results.

kqmen
06-09-2015, 09:03 PM
Thank you for your suggestions I will give that a shot

probiner
06-09-2015, 09:37 PM
Hello, I bought Lightwave back in version 7 and have been upgrading since then (I don't have 2015 yet) I always thought lightwave had some awesome time saver features and did some effects on it, but I am still pretty much a newbie at it since I have been forced to use Maya at work and at School, I just put together a few things that bug me that I don't know how to fix, I will show you on this video that follows, my main problem is when I use tools as the magicbevel or drag points I never know if I am going up on the Y axis or on the Z or X axis, since most tools don't have a gizmo pointing in the axis you want to go, so when I use the drag tool, I think I am going on x or z but then when I rotate around a little I realize I have gone way out there in to the outer limits. Can anyone help, I know most of this questions will seem kind of foolish to those with experience, but I am just a newbie. Thank you. here is the video.

http://youtu.be/xtbhu9hSJss

Rotation: I get your pain. Don't like the way it goes as it loses the Y alignment all the time with no option to keep it in place. Your only workaround is use the viewport rotation icon which rotates keeping the Y alignment. But who wants to click an icon to navigate, right?

Extrusion: Again I feel your pain... It's not something that is streamlined in LW. You'll have to learn a lot of tools, each for it's own niche situations. Bevel, Multishift, Move Plus, yada yada yada. In this case I would select the polygons, press E to extend them and then select the tool Move Plus and click and drag with the Right-Mouse Button.
http://prntscr.com/7f7mmo
But this won't be consistent for all situations.
I don't like the paradigm of modeling in LW at the moment even if I can still loaf around it pretty well, it's just so many little things that annoy me in particular that takes the joy out of the act of modeling, especially if you are someone like me that prefer to do a set of rational slow steps instead of a bazilion tweak fast steps (and the second ones can end up being faster, it's a matter of type of person). Also forget about modeling intensively in perspective, the paradigm in LW is ortographic view modeling. That said I can't recommend something else either.

Cheers

probiner
06-09-2015, 09:51 PM
Le double post

erikals
06-10-2015, 12:31 AM
Rotation: I get your pain. Don't like the way it goes as it loses the Y alignment all the time with no option to keep it in place. Your only workaround is use the viewport rotation icon which rotates keeping the Y alignment. But who wants to click an icon to navigate, right?

i do this >
i prefer the LightWave method over the "locked Y-axis" Maya method


https://www.youtube.com/watch?v=ERFaqpN8z9w

erikals
06-10-2015, 12:43 AM
bit on installing plugins
https://www.youtube.com/watch?v=MItAn3vuSn0


Extrusion: Again I feel your pain... It's not something that is streamlined in LW. You'll have to learn a lot of tools, each for it's own niche situations. Bevel, Multishift, Move Plus, yada yada yada. In this case I would select the polygons, press E to extend them and then select the tool Move Plus and click and drag with the Right-Mouse Button.
yes, it should be more streamlined. in this case, easiest thing is to use Smooth Shift ( bit strange name )

check >
https://www.youtube.com/watch?v=sxafeDmiCaA

probiner
06-10-2015, 05:51 AM
bit on installing plugins
https://www.youtube.com/watch?v=MItAn3vuSn0


yes, it should be more streamlined. in this case, easiest thing is to use Smooth Shift ( bit strange name )

check >
https://www.youtube.com/watch?v=sxafeDmiCaA
Well Smooth Shift if you want a type in tool :P

Anyways, he's a reference image from back the day.

http://i153.photobucket.com/albums/s202/animatics/Lightwave/Inflate-Object.png

from this thread: http://forums.newtek.com/showthread.php?125346-The-3D-Edge-Bevel-Shift-Inset-Chamfer-Thread&p=1245943&viewfull=1#post1245943

Dodgy
06-10-2015, 06:09 AM
I much prefer Bevel++. Nothing like it in my opinion.
https://www.youtube.com/watch?v=jAas32Npm3A
http://www.tdate.org/

Lewis
06-10-2015, 06:38 AM
Hi (and welcome "back" to LW) :).

1. On the rotation thing, well there is few things you need to know:
- Rotation/tumbling with shortcut keys is DIFFERENT than using top navigation icons. One is like trackball rotation and other is well not trackball :)
- Thing you need to remember when using shortcut keys for tumbling (ALT+LB=rotate, ALT+CTRL+LMB=Zoom, AMT+Shift+LMB=PAN) is that you are NOT rotating camera (there is no camera in LWModeler), imagine like you are pushing the model with your finger so wherever your pointer is that's the anchor point of your rotate/pan/zoom.
- Also when rotating learn to let go LMB and move mouse and click LMB agian and repeat that instead holding it down and find yourself locked to that movement (almost like gimbal lock until you let go mouse) and not going any more, with few tries it becomes very natural and fluent once you understand what it is.
- Don't try to make it work like in Maya sicne it's different and it'll just frustrate you then, you have to UN-learn somethign to get it right since it's different than Maya :).

2. On the extruding/shifting polygons.
- There is several ways how this can be done in LW but let's try this.
a) Select polys you want to extrude like you did
b) start multishift tool
c) hit "n" key to open up Numeric panel
d) now just drag mouse on screen to extrude selected polys and go to numeric panel and change shift/inset settings to local poly normals or point normals or any other mode you see fit to your desired effect.

3. For the Plugin installations - you need to add buttons on to the GUI to start them (CTRL+F10 is Edit menus).

And BTW If you want you can attach that model here so i can show you on your specific mesh (and while on that topic, while comparing you should use exact same polys in LWM and Maya for comparison 'coz normals extrude depends on polygons shape/location also and in Maya you used "easier" polys in this case ;))

Hope that helps

cheers

jasonwestmas
06-10-2015, 06:47 AM
I do model in the perspective window for when I want to tweak things. If you tumble/rotate your model in the perspective view to a partial top or side view you can constrain which direction you want to edit the model based on your "camera" perspective. You do this by holding down CTRL and then dragging with the desired tool. LW11 and up also have a transform gizmo now which is kinda cool imo. Experiment with that. I find that tool most handy when I need to move a lot of little objects in 3D space so I definitely understand your pain in this regard but the Transform tool solves it.