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View Full Version : Snake / Displacement /Fiber FX : questions



seghier
05-19-2015, 12:49 PM
Hello
i want create real snake skins with detailed scales
i create vector displacement map with mudbox and i export it 3 types : object ; world ; tangent so can lightwave read these types ?
the second question : can i create scales with fiber fx ? if yes how i can get the right pattern and replace fibers by scales ?
third question : i used spline control and bones to morph the snake but the uv map also morphed and give bad skin result ; how i can avoid that ?

http://www.snakeeducation.com/photos/snakes/red%20rat%20snake%20pattern.JPG