View Full Version : Snake / Displacement /Fiber FX : questions

05-19-2015, 12:49 PM
i want create real snake skins with detailed scales
i create vector displacement map with mudbox and i export it 3 types : object ; world ; tangent so can lightwave read these types ?
the second question : can i create scales with fiber fx ? if yes how i can get the right pattern and replace fibers by scales ?
third question : i used spline control and bones to morph the snake but the uv map also morphed and give bad skin result ; how i can avoid that ?