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gschrick
05-19-2015, 06:24 AM
I'm trying to recreate the icon structure seen on the new Apple Watch. Basically how the icons will scroll and scale as you swipe across the watch's screen. I've mimicked the effect by creating instance circles (icons) on a sphere and then used an incidence angle gradient to control then scale of the icons as they rotate away from the camera. It's not perfect but it works as it should.

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My only problem is, I can't texture each individual instance with a separate icon image. Is there a way to map individual icons images to my instances, or one giant image map? I've used instances before, but never messed with any advanced textures on them.

Thanks.

gschrick
05-19-2015, 09:44 AM
I figured it out using the Instance Info node with a multiswitch.