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pdrake
05-13-2015, 06:00 PM
can anyone tell me how to smooth out these crinkly areas? i've included my settings for the cloth object.128237128238128239

ranhell
05-13-2015, 08:03 PM
do you have smoothing on for the surface? and last for deformation.

pdrake
05-13-2015, 09:19 PM
yep

erikals
05-13-2015, 11:32 PM
freeze it and bring it into Modeler
then Shift+D > Metaform
then smoothing... does it help ?

pdrake
05-14-2015, 10:04 AM
that pretty much worked, thanks

well, not really.

it smoothed it out a little, but still lots of crinkle.

Areyos Alektor
05-17-2015, 10:04 AM
It's better to divide into "Modeler" until after the deformation.

Do the "Faceted", then increases the level of "SubPatch" and relaunch the simulation.

Here the angles of deformation are too extreme to make economy of polygons. However you can locate and "Faceted" on those parts which are well deformed. You connected all by retopology to avoid the "N-gons".

Areyos Alektor
05-17-2015, 10:09 AM
You can also invest in "LW Brush". With you'll create your deformation directly in "Modeler" :

https://www.lightwave3d.com/assets/plugins/entry/LW-brush/

Davewriter
05-17-2015, 08:31 PM
If the look you are going for is that of an Austrian curtain, you'd have all kind of odd wrinkles show up anyway. At least where the lift lines are.

Dodgy
05-19-2015, 01:53 AM
You need to subdivide your curtain in Modeler for the cloth to work well, and turn on Subpatches for it. Then in Layout set Subdivision to last in the Properties panel>Geometry tab. The subpatch will then smooth AFTER the curtain has been crinkled by the dynamics, resulting in a nice smooth rippled effect.

pdrake
05-21-2015, 05:51 PM
lightwave brush looks awesome, thanks, i'll pick that up. in the mean time i think i solved my problem using some of the other elements that will need to be in the final image.

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