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seghier
05-09-2015, 07:37 AM
hello
i don't the right term but what i want is made a shape follow a spline guide
128196

prometheus
05-09-2015, 07:43 AM
hello
i don't the right term but what i want is made a shape follow a spline guide
128196


pictrix free pluginīs c_bend should do it, not sure if it is 32 bit only though...plugin download at the end of the page.
http://www.pictrix.jp/lw/Cbend/index.html

also check his other most valuable plugins, many for free...one that is essential is pictrix bezier_curve.

c_worm is cool too.

seghier
05-09-2015, 07:56 AM
Thank you very much :)
i will try it
can metalink do that ?

seghier
05-09-2015, 08:02 AM
32 bits version only ; can not loaded in lightwave 2015

ernpchan
05-09-2015, 08:35 AM
You could install the 32 bit version. A lot of people keep 32 bit installed for this very reason.

prometheus
05-09-2015, 08:37 AM
32 bits version only ; can not loaded in lightwave 2015


If you can, install the 32 bit version of lightwave too..there are quite a lot of pluginīs you will find still only for 32 bit, pictrix has done a few of his plugins in 64 bit too..but I am not sure how he felt about re-compile the other ones.


Regarding metalink...yes it can do that, but it works only in layout..so you have to do it there, and if you wanīt the model to be freezed for further modeling actions, go to file/save/save Trans object...which basicly is save transformed.

JoePoe
05-09-2015, 09:01 AM
Why don't you just rail extrude a disc?

seghier
05-09-2015, 09:10 AM
You could install the 32 bit version. A lot of people keep 32 bit installed for this very reason.

i can't install alot of versions in my laptop but i will try ; many softwares can do that blender ; 3ds max ...

- - - Updated - - -





If you can, install the 32 bit version of lightwave too..there are quite a lot of pluginīs you will find still only for 32 bit, pictrix has done a few of his plugins in 64 bit too..but I am not sure how he felt about re-compile the other ones.


Regarding metalink...yes it can do that, but it works only in layout..so you have to do it there, and if you wanīt the model to be freezed for further modeling actions, go to file/save/save Trans object...which basicly is save transformed.

thank you
ok i will try also with metalink ; i hope someone create plugin for 64 bits version or lightwave team add this feature

seghier
05-09-2015, 09:13 AM
Why don't you just rail extrude a disc?

because i want create snake and paint it in mudbox

3dbr
05-09-2015, 09:21 AM
128197
LW Px_Bezier Windows 64-bit LW9.x and upper
http://www.pictrix.jp/?s=Px_Bezier&submit=Search
http://www.pictrix.jp/lw/Px_Bezier/Px_Bezier64-121214.zip

seghier
05-09-2015, 09:31 AM
128197
LW Px_Bezier Windows 64-bit LW9.x and upper
http://www.pictrix.jp/?s=Px_Bezier&submit=Search
http://www.pictrix.jp/lw/Px_Bezier/Px_Bezier64-121214.zip
thanks
i already download that but can this plugin do what i need ?

ernpchan
05-09-2015, 09:33 AM
because i want create snake and paint it in mudbox

Why not model the snake in a straight line, do what you need to do in Mudbox, and then pose your snake with bones.

seghier
05-09-2015, 09:38 AM
Why not model the snake in a straight line, do what you need to do in Mudbox, and then pose your snake with bones.

thanks
i will create model in lightwave than paint it in mudbox ; than pose it in lightwave but lightwave can't do that !
i think i will use blender or 3dsmax to get the new shape

prometheus
05-09-2015, 09:47 AM
because i want create snake and paint it in mudbox

and what you try to say is that you need to deform a predefined shape, not build extrusion along a path from scratch, if I understand you correctly, so that is why c_bend would be nice.


if you go for deforming it layout, I would suggest you use the node metalink.


hereīs a dynamic sample, but not necessary to use bullet...



https://www.youtube.com/watch?v=DRBY0vQmsJc

prometheus
05-09-2015, 09:50 AM
thanks
i will create model in lightwave than paint it in mudbox ; than pose it in lightwave but lightwave can't do that !
i think i will use blender or 3dsmax to get the new shape

why go that route?

there are a lot of ways deforming it in lightwave, either use 32 bit c_bend...that might be uncomfortable for now as I understand it..if you donīt want to install more on your system, fair enought..
then thereīs metalink, no problems with that.

then you can either deform it with bones....create bones in layout or modeler and then deform.
you can draw a spline in modeler, convert it to skelegons, then in layout convert skelegons to bones.

In layout there are also spline deformers, there are spline control to animate, but you can also freeze the object at any time in the keyframes..if you use save transformed.


https://www.youtube.com/watch?v=XWTPk-wQhuk



Michael

ernpchan
05-09-2015, 09:50 AM
thanks
i will create model in lightwave than paint it in mudbox ; than pose it in lightwave but lightwave can't do that !
i think i will use blender or 3dsmax to get the new shape

LightWave can't do which part?

JoePoe
05-09-2015, 09:57 AM
because i want create snake and paint it in mudbox

I guess I don't understand your workflow.
I would model straight, paint straight, then deform in layout. (as others are saying)

prometheus
05-09-2015, 10:05 AM
the 3rdpowers cage and lattice tools might also be of help, not sure if it gives exact spline control as you want, but it might help, commercial plugin though.


https://www.youtube.com/watch?v=RKaO9YvZ17M


another way nativly without plugin, you could try use spline guide in modeler, and use bend it with a curve inside of the spline, or use a predefined curve by checking get background curve, but it isnīt that good to keep original shape while deforming.
to use spline guide, go to modify transform, click on spline guide, and also hit n for numerical or it wonīt show up...(bad bad)

jasonwestmas
05-09-2015, 10:14 AM
sounds like you can model the snake to be completely straight and then deform the snake with bones in layout. Then save out the deformed model using File>Save>Save Trans Object. A Trans Object is one that keeps the deformation baked into the model.

seghier
05-09-2015, 10:41 AM
thank you all for help
i will try all your suggestions
i am new in lightwave and i don't know all command and how they work
i tried with curve conform in layout ; that work but give bad result

seghier
05-09-2015, 10:46 AM
the 3rdpowers cage and lattice tools might also be of help, not sure if it gives exact spline control as you want, but it might help, commercial plugin though.


https://www.youtube.com/watch?v=RKaO9YvZ17M


another way nativly without plugin, you could try use spline guide in modeler, and use bend it with a curve inside of the spline, or use a predefined curve by checking get background curve, but it isnīt that good to keep original shape while deforming.
to use spline guide, go to modify transform, click on spline guide, and also hit n for numerical or it wonīt show up...(bad bad)

i will try that using bones ; i hope i succesd

seghier
05-09-2015, 10:55 AM
and what you try to say is that you need to deform a predefined shape, not build extrusion along a path from scratch, if I understand you correctly, so that is why c_bend would be nice.


if you go for deforming it layout, I would suggest you use the node metalink.


hereīs a dynamic sample, but not necessary to use bullet...



https://www.youtube.com/watch?v=DRBY0vQmsJc

in this video i don't understand how he can animate the spline ? and how he fix one point ?

- - - Updated - - -


LightWave can't do which part?

deforming the shape along the curve ; that is easier in 3dsmax and blender without need bones

seghier
05-09-2015, 10:56 AM
I guess I don't understand your workflow.
I would model straight, paint straight, then deform in layout. (as others are saying)

yes i understand that but how ; i will try tips of prometheus than choose the best way

seghier
05-09-2015, 10:58 AM
why go that route?

there are a lot of ways deforming it in lightwave, either use 32 bit c_bend...that might be uncomfortable for now as I understand it..if you donīt want to install more on your system, fair enought..
then thereīs metalink, no problems with that.

then you can either deform it with bones....create bones in layout or modeler and then deform.
you can draw a spline in modeler, convert it to skelegons, then in layout convert skelegons to bones.

In layout there are also spline deformers, there are spline control to animate, but you can also freeze the object at any time in the keyframes..if you use save transformed.


https://www.youtube.com/watch?v=XWTPk-wQhuk



Michael

i will try that ; i think it will be more better and natural

seghier
05-09-2015, 11:17 AM
ok thank you all :)
i think i will use spline control but i need learn it to get the best result

seghier
05-09-2015, 12:36 PM
my first test with spline control :) ; than i will test snake shape
my question : can i create curve with modeler and than distribute null objects in layout along this curve ?


https://www.youtube.com/watch?v=jO3sLdvjFbU

ernpchan
05-09-2015, 12:50 PM
Yes, there should be a script that comes with 2015 to do exactly that. I believe it's a python script. Look for Curve_to_Spline.py

seghier
05-09-2015, 12:50 PM
thanks again
that help :)

https://www.youtube.com/watch?v=yft6Z6wbyM8

seghier
05-09-2015, 01:18 PM
i had problem in layout : curve to spline don't work ; always it give me this message :

128199


but i can run it from : utilities / python

seghier
05-09-2015, 02:52 PM
Yes, there should be a script that comes with 2015 to do exactly that. I believe it's a python script. Look for Curve_to_Spline.py

thank you
yes that what i found but don't work like in the video

seghier
05-09-2015, 03:27 PM
Hello
can i project curve on surface in lightwave ?

prometheus
05-09-2015, 03:53 PM
in this video i don't understand how he can animate the spline ? and how he fix one point ?

- - - Updated - - -




deforming the shape along the curve ; that is easier in 3dsmax and blender without need bones

Regarding this even if you choose to use other methods like spline control.

to deform through metalink, you can not use a spline curve only as it is, you have to convert the spline to a polychain, there are some tools in modeler under create/polygons, create polychain, that will create a two point polychain based on the spline curve point density, you should remove or copy the spline curve to another layer and only work with the polychain in layout.
about the fixing..that is fixed based on a mesh filter, can be set for any point.

Strangely my metalinking isnīt working right now..must have been long time since I did it before.

prometheus
05-09-2015, 04:00 PM
Hello
can i project curve on surface in lightwave ?

well sort of, you can stencil a spline curve on to any object.
us a curve in a background layer, go to construct, drill and whatever projection axis you have the curve facing the object, set that in the drill axis..wether it is x,y or z...use stencil mode..this will stencil slice in to the model, so it isnīt actually conforming a curve to a surface...so it is no longer a curve.
you can use modify bg conform if you have the curve layer selected and object as backround, and it will deform the curve according to the background object, how accurate is depending on how many points your spline has and also how divided your background object is.

you can also try heatshrink to deform curves or meshes to background objects.

seghier
05-09-2015, 04:11 PM
thank you very much for tips and help
----
i tried drill and worked fine but how i can separate the curve projected ?

prometheus
05-09-2015, 04:32 PM
thank you very much for tips and help
----
i tried drill and worked fine but how i can separate the curve projected ?

Very tricky, that is because once a curve has stenciled in to another polyobject, lightwave is handling the division and selection very poorly, you just cant select the first part of that stenciled edge and select loop or expand selection...it wonīt work, so the hard part is to select the stenciled (curve) which now is edges...

Once you manage to select it, either if you select it by edges or points, you can go to create make open curve....or copy the edges and paste to another layer if you wanīt it to be edges (two point polychain)

There is a way to use numeric panel and have the statistics panel open "w" is the shortcut, and in point mode in the statistics panel select points containing 2 polys, click on the + sign for selecting and- for deselecting in the statistics panel...but
from there it isnīt as easy to go to create make open curve, since it doesnīt seem to follow point order properly when selected that way....the other way is to manually select the points from the stenciled edge..in the right order.
Itīs a mess...I wish they had wings3d functionality for this....Or make sure stenciled curves on to a surface would maintain point order somehow.

seghier
05-09-2015, 04:42 PM
thanks
it's difficult to select projected curve ; and i don't find any plugin can do that
why lightwave don't have many simple and useful tools ! these tools are available in many softwares since years
i think i will create the curve manually

prometheus
05-09-2015, 04:50 PM
thanks
it's difficult to select projected curve ; and i don't find any plugin can do that
why lightwave don't have many simple and useful tools ! these tools are available in many softwares since years
i think i will create the curve manually


yes there are some shortcomings here and there, selecting stenciled edges in a good fast way is one of them....If someone doesnīt know a nice tool or better stencil tool which maintains point order for instance.
I may be possible that lw_cad has a better stencil tool, not sure.

seghier
05-09-2015, 05:24 PM
i have lwcad but i don't find tool can project curve on surface

seghier
05-09-2015, 05:36 PM
i tried project simple curve with lwcad ; when i created lines it show many options ; intersection is the best and i can copy the projected curve but i need do more tests

seghier
05-10-2015, 01:08 AM
i installed lightwave 2015 32bits and used this nice plugin : Point Fit(Modeler Plug-In)

http://www1.plala.or.jp/Otsuka/

it give me exactly what i need :) ; but i hope the developer made one for 64bits version

erikals
05-10-2015, 05:40 AM
only skimmed this thread, but Point Fit is basically the same as LightWave's Heat Shrink

you might also use C Bend


https://www.youtube.com/watch?v=3iCNOkWYncs


----------------

video that shows use of LightWave's Heat Shrink

https://www.youtube.com/watch?v=7blLVOpPnbo

seghier
05-10-2015, 05:56 AM
thanks for information
i don't understand what you mean by that ?


only skimmed this thread
the video about : Lightwave test - Pipe, Hole #1 ?
c bend need 32 bits version and the Point Fit(Modeler Plug-In) work fine and exactly what i need

erikals
05-10-2015, 06:11 AM
--- skimmed = read fast, just glancing sort of :]

--- Lightwave test - Pipe, Hole #1 covers Heat Shrink a bit

--- C Bend is both 32 and 64 bit >
http://www.pictrix.jp/lw/Cbend/index.html
http://forums.newtek.com/showthread.php?132410-Px_Bezier-etc

Point Fit work fine and exactly what i need
this is good, but Heat Shrink works better and is included in LightWave. just letting you know for later on.

seghier
05-10-2015, 06:16 AM
--- skimmed = read fast, just glancing sort of :]

--- Lightwave test - Pipe, Hole #1 covers Heat Shrink a bit

--- C Bend is both 32 and 64 bit >
http://www.pictrix.jp/lw/Cbend/index.html
http://forums.newtek.com/showthread.php?132410-Px_Bezier-etc

ok sorry because i don't speak good english
thank you for tips
i will try c Bend because what i downloded yesterday from this website worked only with 32 bits version
i find other video about Heat Shrink ; i will try this tool
https://www.youtube.com/watch?v=dB8NxvZqeGY

------------
good c bend work fine :)
http://www.pictrix.jp/?p=6386
thank you erikals

erikals
05-10-2015, 06:20 AM
ok sorry because i don't speak good English
that's cool, i have big respect for people trying to learn a second language :]

i will try c Bend because what i downloded yesterday from this website worked only with 32 bits version
yes, it took time for me to find 64bit version :]

i find other video about Heat Shrink ; i will try this tool
https://www.youtube.com/watch?v=dB8NxvZqeGY
yep, Heat Shrink = Very-very nice... :]

seghier
05-10-2015, 06:24 AM
ok sorry because i don't speak good English
that's cool, i have big respect for people trying to learn a second language :]

i will try c Bend because what i downloded yesterday from this website worked only with 32 bits version
yes, it took time for me to find 64bit version :]

i find other video about Heat Shrink ; i will try this tool
https://www.youtube.com/watch?v=dB8NxvZqeGY
yep, Heat Shrink = Very-very nice... :]

thank you ; my respect :)

prometheus
05-10-2015, 08:04 AM
you can also try heatshrink to deform curves or meshes to background objects.


yeah,,,thought I mentioned heatshrink before but seghier missed it:D

and ah...64 bit version of c_bend? needs to be put up on the lightwave plugin database too...

https://www.lightwave3d.com/assets/plugins/


I had to click pictrix web tag "64" which brings up some of the 64 bit plugins..not sure, but I donīt think that is all of his 64 versions.

http://www.pictrix.jp/?tag=win64


for seghier...you would like to have px_bezier too, for other modeling stuff....heres the different versions also available in 64 bit....

http://www.pictrix.jp/?s=Px_Bezier&submit=Search

seghier
05-10-2015, 08:22 AM
yeah,,,thought I mentioned heatshrink before but seghier missed it:D

and ah...64 bit version of c_bend? needs to be put up on the lightwave plugin database too...

https://www.lightwave3d.com/assets/plugins/


I had to click pictrix web tag "64" which brings up some of the 64 bit plugins..not sure, but I donīt think that is all of his 64 versions.

http://www.pictrix.jp/?tag=win64


for seghier...you would like to have px_bezier too, for other modeling stuff....heres the different versions also available in 64 bit....

http://www.pictrix.jp/?s=Px_Bezier&submit=Search

thank you
i really didn't see when you mentioned heat shrink :) ; i tried it but didn't give me nice result
the best plugin right now is : point to fit
i also downloaded and install px bezier 64bits ; very useful plugin

seghier
05-10-2015, 08:46 AM
c_bend very useful and give excellent result
but what i need will be better with : point to fit than spline control

128202

prometheus
05-10-2015, 11:12 AM
c_bend very useful and give excellent result
but what i need will be better with : point to fit than spline control

128202

Great to hear your feedback, strange that heatshrink canīt deliver to fit that sort of operation, it may be perhaps that you havenīt used it in correct mode? I recommend you set up numeric, statistics, and vertex panels to the right or left side on lightwave
and then close Lightwave directly, when you start lightwave the next time, all panels will be open as you configured them, so every time you start a tool, you can better and faster get an idea on itīs settings.


I will also take a look at point fit and see if it works better than heatshrink.

The BGconform is also a sort of similar tool, not interactive as heatshrink, but does basic conform to background operations, you will find that under modify/more/BGconform (not fit to background)

Note...there is a commercial heatshrink tool (heatshrink plus ) that might be better than the native tool.
See it directly here, there is some other awesome tools showed first in the video, like metamesh.....


https://www.youtube.com/watch?t=18&v=8_sU7HrtuMY



Hereīs the videos on the tools...

http://www.3rdpowers.com/index.html

And the pricing

http://www.3rdpowers.com/index_store.html

seghier
05-10-2015, 11:31 AM
thanks ; i will try more with heatshrink ; and thanks for tips :)
i don't find bgconform ? only fit to background
3rdpowers made very nice and interesting plugin ; i like alot what we can do with them
maybe soon i will buy one of these plugin
if exist a demo version of Heat Shrink Plus i will try if it's possible to project curve around a mesh

prometheus
05-11-2015, 07:37 AM
thanks ; i will try more with heatshrink ; and thanks for tips :)
i don't find bgconform ? only fit to background
3rdpowers made very nice and interesting plugin ; i like alot what we can do with them
maybe soon i will buy one of these plugin
if exist a demo version of Heat Shrink Plus i will try if it's possible to project curve around a mesh

for correct term, I Know...I am picky and a pain the a(censored)....but I think the term project curve around mesh when using heatshrink is wrong, you deform the curve around the mesh, not project.

Yupp..3rdpowers has made some really nice tools..what I felt most interesting, it is the metamesh tool, but then Ryan Roye has made such excellent promoting of all his tools, that I am seriously thinking of getting me the complete package with cage and lattice deformer and also lw-brush.
But itīs of no big hurry and I could also just wait a few months too, I also have my eye on the new lwcad when it is released with nurbs surfaces.

If you go to Edit/edit menu layout...you can configure your plugins and menus as you want them, and also look for missing plugins, sometimes certain stuff may not have been loaded properly, in configure menu you can click the search button, then search for bgconform..if you donīt find it there, you can go to utilities edit plugins and check grouping method to category, then go to modeling category and you should find it in alphabetical order, the command is BGconform...but the plugin file is called spherize, you can rescan your folders or simply manually go to your lightwave installed folders.
mine is located like in this adress...

C:\Program Files\NewTek\LightWave11.6.3\support\plugins\legac y\modeler....and it is not BGconform you need to search for..that is just the command name, the plugin file is Spherize.

itīs a bit confusing since we have a command to spherize objects, and that also points to the plugin Spherize.

seghier
05-11-2015, 07:52 AM
thank you very much ; ok i will search bgconform/spherize
about the term ; in rhino called project and every software have new term :D
this is my idea : i will use it to create spline control
or i will use c-bend to deform the object around a mesh

128210

seghier
05-11-2015, 07:57 AM
i find bgconform in lightwave 32bits only

prometheus
05-14-2015, 07:30 AM
thank you very much ; ok i will search bgconform/spherize
about the term ; in rhino called project and every software have new term :D
this is my idea : i will use it to create spline control
or i will use c-bend to deform the object around a mesh



128210


i find bgconform in lightwave 32bits only

yupp..Ivé used rhino and project too, I know what you mean.
Maybe Iīm just to picky..could be that too:D though I always think of project in terms of something that simply project on to something, that means by classification it takes a background image or shape and use that only as a mould ..in real life
we have light passing through a celloid image to project on to a screen, but it isnīt the original image we are looking at...that is similar to what stenciling/drilling is....conforming with heatshrink or bgconform or bend, that is deforming..On the original shape, but all this is
not that important to go deeper in to the discussion..that is why I only spend three rows of exploring this classification of the term:D

It should be there in 64 bit too, at least I have it on my 64 bit system, you might need to rescan your plugins folder perhaps.
my location is....
C:\Program Files\NewTek\LightWave11.6.3\support\plugins\legac y\modeler and in that lecacy folder there are only two plugs, it is metaform and Spherize.
this is in the 11.6.3 installation of 64 bit lightwave, 2015 I donīt know.

MonroePoteet
05-14-2015, 09:00 AM
i find bgconform in lightwave 32bits only

Both CurveToSpline and BGConform are in LW 64-bit 11.6.3.

A general method I use to find tools is to use the Edit=>Edit Menu Layout=>Search tool. For example, to find CurveToSpline in Layout, type "Spline" into the Edit Menu Layout=>Search box, then repeat the Search until you find CurveToSpline in the left pane. Select it in the left pane, then press "Find", and it will show you where it is in the menus. Same procedure can be used in Modeler to find BGConform.

mTp

seghier
05-14-2015, 09:25 AM
yupp..Ivé used rhino and project too, I know what you mean.
Maybe Iīm just to picky..could be that too:D though I always think of project in terms of something that simply project on to something, that means by classification it takes a background image or shape and use that only as a mould ..in real life
we have light passing through a celloid image to project on to a screen, but it isnīt the original image we are looking at...that is similar to what stenciling/drilling is....conforming with heatshrink or bgconform or bend, that is deforming..On the original shape, but all this is
not that important to go deeper in to the discussion..that is why I only spend three rows of exploring this classification of the term:D

It should be there in 64 bit too, at least I have it on my 64 bit system, you might need to rescan your plugins folder perhaps.
my location is....
C:\Program Files\NewTek\LightWave11.6.3\support\plugins\legac y\modeler and in that lecacy folder there are only two plugs, it is metaform and Spherize.
this is in the 11.6.3 installation of 64 bit lightwave, 2015 I donīt know.

thanks Michael :)
i finally used spline control to get better result ;
about bgconform / spherize / metaform : i didn't found them in lightwave 2015.2 64bits folder
but they exist in 32bits version folder

seghier
05-14-2015, 09:27 AM
Both CurveToSpline and BGConform are in LW 64-bit 11.6.3.

A general method I use to find tools is to use the Edit=>Edit Menu Layout=>Search tool. For example, to find CurveToSpline in Layout, type "Spline" into the Edit Menu Layout=>Search box, then repeat the Search until you find CurveToSpline in the left pane. Select it in the left pane, then press "Find", and it will show you where it is in the menus. Same procedure can be used in Modeler to find BGConform.

mTp

thanks
i found curve to spline but didn't work when i press the button ; worked only when i open it with python in lightwave 2015.2 layout 64bits
i searched alot but i didn't found bgconform in lightwave folder ; i have 2015.2 64bits

JoePoe
05-14-2015, 10:20 AM
So, are you saying BGConform isn't under Modify Tab > Transform section > More > BGConform?

Also, I love ef Toggle Lines/Curves (https://www.lightwave3d.com/assets/plugins/entry/ef-toggle-linescurves/) instead of CurveToSpline.... you can go back and forth on a whim :).

seghier
05-14-2015, 10:41 AM
So, are you saying BGConform isn't under Modify Tab > Transform section > More > BGConform?

Also, I love ef Toggle Lines/Curves (https://www.lightwave3d.com/assets/plugins/entry/ef-toggle-linescurves/) instead of CurveToSpline.... you can go back and forth on a whim :).

yes in 64bits version
this is comparaison between the two versions :

128256

thanks ;i will try this plugin : ef Toggle Lines/Curves

jboudreau
05-14-2015, 05:02 PM
yes in 64bits version
this is comparaison between the two versions :

128256

thanks ;i will try this plugin : ef Toggle Lines/Curves

Hi

BgConform is available in Lightwave version 11.6.3 64-bit but not available in Lightwave 2015.2 64-bit. Also spherize is missing in version 2015.2 as well, but it can be found in the C:\Program Files\NewTek\LightWave11.6.3\support\plugins\legac y\modeler folder

Update: Once you install the spherize.p plugin that is in the legacy folder it will install BGConform, Spherize and Squarize 64bit versions

Hope this helps

Thanks
Jason

seghier
05-15-2015, 02:19 AM
thanks Jason
i uninstalled 11.6.3 since weeks