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Amurrell
05-04-2015, 04:40 PM
Anyone using Substance Designer/Painter with LW, are you using the PBR substance with diffuse, normal, specular and glossiness, like I am to generate your maps, or the set with diffuse, normal, roughness and metallicity. I've just seen vids with people using substance products with 3D software that supports substances so not sure of the best approach to using Substance Designer/Painter with LW. I figure we are to use OpenGL normal maps and not the Direct X as well. Any help would be great. Now if only we had micropoly displacement....

Never mind, using material nodes allows me to use the 2nd type I mentioned while using other methods prefer the first method.