View Full Version : Advanced Placement 1.0 is shipping

04-29-2015, 05:38 PM
Hi Everyone!

We're pleased to announce the release of Advanced Placement 1.0 for LightWave! From now until May 10, you can save $50 by purchasing AP at the special launch pricing of $149.

AP was designed to be an artist friendly tool for physics based placement of items and their instances in your LW scene. It includes it's own physics engine, instance generator, undo system and a special capture/playback system for recording and playing back physics simulations that you can interact with as you make them.

Here's a few of the fun things you can do with AP

Workflow demo https://www.youtube.com/watch?v=4yaBZVr-s80
Collision free instance painting https://www.youtube.com/watch?v=dZnwDp_tHVA
Capture and playback physics simulations https://www.youtube.com/watch?v=jjDZKQiAU-M
Emit instances from item geometry https://www.youtube.com/watch?v=QONBLrQCVAU
Instance lights and other non-mesh items like cameras and nulls https://www.youtube.com/watch?v=tbVUXVltdFI
Build complex instance compounds from other instances https://www.youtube.com/watch?v=ipvwnje5yT0
Export AP instances to LW instances https://www.youtube.com/watch?v=vx0IINc42u4
Export AP instances to a single LW mesh. https://www.youtube.com/watch?v=qiUAKIGV89o

More demos are available on our YouTube site https://www.youtube.com/user/HurleyworksInc/feed

Please be aware that if your project requires tens of thousands or millions of instances then AP may not be the right tool for the job. AP has extra memory requirements for it's command and physics systems and the physics engine itself can't handle anywhere near that many bodies and still remain interactive. We've provided a demo version that is not crippled in regard to instance handling capabilities. Please try the demo first before buying AP if you think high instance counts might be a problem for you.

Although this is AP 1.0, those of you who have followed AP's development in the 3rd party section know that AP is a very mature product for a initial release. We're very excited to finally be able to "Release the Kraken!" :)

05-02-2015, 09:33 AM
Please be aware that if your project requires tens of thousands or millions of instances then AP may not be the right tool for the job.

It can handle as much or more than LW (2015) itself, can't it?

05-02-2015, 10:01 AM
It can handle as much or more than LW (2015) itself, can't it?

No, it can't without losing interactivity when using it's Tools. AP has extra memory requirements for the undo system and there's no physics engine out there that can interactively handle contact solving for huge amounts of rigid bodies touching each other. It's very much scene dependent. On my quad core 2.40 GHz laptop, AP remains interactive while painting 10-15,000 instances. I've heard reports from beta testers and users of over 20,000. One trick for handling more instances is to select them all when you're happy with their placement and then turn them into Static body types in the physics engine. That way you can reduce the amount of work the engine has to do per tick

05-14-2015, 05:01 AM
Hi Everyone,

Just a reminder that the sale price of $149 will end tomorrow night, May 15, at midnight and return to the normal price of $199 on Saturday May 16. I live in EST time and its about 7am Thursday May 14 now so there's less then 48 hours remaining for the launch special price.

Thanks for making the launch of AP a great success to all who have already ordered!!! A few bugs have been discovered during this swelling of the user base and I'm working on fixing them now. I hope to have the first maintenance patch of AP ready by next week.