View Full Version : Time sweep camera for a 360 map

04-29-2015, 12:52 PM
I have a question about using time sweep camera to get a 360 exterior of an object, in this case a Saturn V rocket. I want to use the result as a cylindrical map around a less detailed model. How can I do this? Larry called me once and told me but now I can't remember. Is there a tutorial, or maybe someone could post a scene in 9.6 that I could study, I'd appreciate it.


04-29-2015, 04:43 PM
Anybody? Is there a different/better way?

04-29-2015, 05:36 PM
You mean bake it to a lower detailed model.. Yes much easier way is to use http://blytools.com/baker.html


04-29-2015, 05:44 PM
The map will not be used in Lightwave, so it's not baking really. I just need to render the outside of the model as a 360 cylindrical map. Thanks for link, I'm sure I'll find it useful another day.

04-29-2015, 06:09 PM
Maybe the fairly recent thread on converting a UV map to a morph would work:

UnWrap-quot-for-realsies-flattening-an-object-NOT-for-UV-ing (http://forums.newtek.com/showthread.php?146527-quot-UnWrap-quot-for-realsies-flattening-an-object-NOT-for-UV-ing)

I haven't watched the associated video, so not sure.


04-29-2015, 06:25 PM
It's a very complex Lightwave model that is not UVed, that's one reason I hope to simply render the outside somehow. Maybe I could put it in a reflective cylinder and render it in strips, but I am sure there was a way with timesweep.

04-29-2015, 07:47 PM
Use an invisible UV mapped cylinder. Place over rocket, use baking camera or advanced camera. Start the rays on the UVs, ray direction reverse of smoothed normal.