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View Full Version : How to export camera animation to unity 5



stephefrank
04-28-2015, 11:32 AM
Hi
I have a simple animation of 300 frames of camera flying through couple of simple cubes. I have tried exporting it to FBX (with animation option ON) but when I import the scene in unity I don't see camera motion when I play it.
Please help!

thanks in advance

S.F.

meshpig
04-29-2015, 02:11 AM
The Camera in the fbx export is just a placeholder. Attach a null or an object to the camera and bake it with mentalfish's motion-baker (http://mentalfish.com/2009/09/motion-baker/) before exporting to FBX then replace the null with the camera in Unity.

meshpig
04-29-2015, 03:51 AM
... Just child the camera to the Null from LW

128033

or use the animation panel in Unity which is a straightforward auto key. Actually, if you install the LWApplink pkg and save your .lws etc. to the current Assets folder in Unity, it's much easier to tweak in LW than to constantly reanimate in Unity...