View Full Version : How to export camera animation to unity 5

04-28-2015, 11:32 AM
I have a simple animation of 300 frames of camera flying through couple of simple cubes. I have tried exporting it to FBX (with animation option ON) but when I import the scene in unity I don't see camera motion when I play it.
Please help!

thanks in advance


04-29-2015, 02:11 AM
The Camera in the fbx export is just a placeholder. Attach a null or an object to the camera and bake it with mentalfish's motion-baker (http://mentalfish.com/2009/09/motion-baker/) before exporting to FBX then replace the null with the camera in Unity.

04-29-2015, 03:51 AM
... Just child the camera to the Null from LW


or use the animation panel in Unity which is a straightforward auto key. Actually, if you install the LWApplink pkg and save your .lws etc. to the current Assets folder in Unity, it's much easier to tweak in LW than to constantly reanimate in Unity...