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View Full Version : "UnWrap" for realsies -- flattening an object NOT for UV'ing.



jeric_synergy
04-28-2015, 09:42 AM
ABF does a fine job, IMO, of unwrapping a chunk of geometry for UV mapping.

MY question: is there a way to get a given piece of geometry unwrapped/flattend for 'real'-- the geometry actually bent around to a flat plane?


Tnx.

Sensei
04-28-2015, 10:26 AM
ABF does a fine job, IMO, of unwrapping a chunk of geometry for UV mapping.

MY question: is there a way to get a given piece of geometry unwrapped/flattend for 'real'-- the geometry actually bent around to a flat plane?


Of course I have thought about it years ago ;)
https://www.youtube.com/watch?v=9Io8C2npV9I

It has other uses: use normal dragging/transforming/aligning tools to UV mapping.

jeric_synergy
04-28-2015, 06:27 PM
Sensei, that certainly looks like it would work, but tell me:

The problem I'm approaching is a subset-- take a curvy spline, and flatten it into a straight line, but here's the important part, each segment must remain the same length, and hence the overall length of the spline must remain constant.

Would your tool do that? Tnx!

Sensei
04-29-2015, 01:09 AM
You were talking about geometry in 1st post, not splines.

UV Unwrap certainly won't work correctly with splines.

jeric_synergy
04-29-2015, 01:40 AM
::eyeroll:: OK, how about a 2pt polychain?