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stephefrank
04-26-2015, 12:16 PM
Hi there, How do I bake GI / ambient occlusion and lighting in a texture map using surface baking camera?
I need to export this baked object (exported as FBX) to Unity5.

Thanks in advance for the help

SF

MarcusM
04-27-2015, 12:49 AM
It's old but actual ;]
http://forums.newtek.com/showthread.php?134461-Tip-Tutorial-Bake-textures-UV-borders-prepare-in-PS-Unity&highlight=texture+bake

Sensei
04-27-2015, 07:56 AM
double post

Sensei
04-27-2015, 08:03 AM
If you want to have easier workflow try BatchBakingCamera,
all setting up will be gone, because tool is doing this automatically,

This video tutorial shows setting up ambient occlusion and baking it, using BatchBakingCamera (http://batchbakingcamera.trueart.eu)and Global Materials (http://globalmaterials.trueart.eu)
https://www.youtube.com/watch?v=LMdNADKpYLM
If you have multiple surfaces, without Global Materials will be harder than that.

stephefrank
04-27-2015, 09:30 AM
Thanks Marcus!

- - - Updated - - -

Thanks Sensei, sure will give it a try.. looks awesome!

Wickedpup
04-27-2015, 11:14 AM
https://www.lightwave3d.com/learn/article/texturing-game-assets-in-lightwave-3d/