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jaxtone
04-14-2015, 05:18 AM
So when will something similar be a reality in Lightwave?

https://www.youtube.com/watch?v=da40mHS1YgI

prometheus
04-15-2015, 11:52 AM
node displacement of parts, using dpont part move....didnīt see any particles in that clip, I also do not see if the text consists of true 3d block elements, or if it is just polyfaces distorted.
Xswampy also has a scenefile and a simple tute somewhere on it, it think something in that scenefile and gradient was broken though in later lw versions of dpont nodes.

Xswampyx text displace...
https://www.youtube.com/watch?v=F6CYp57_fu0



almost same principles in my wipe em out tests...not using a gradient here for the distortion...



https://www.youtube.com/watch?v=97PazuCuGe8

Chrusion
04-17-2015, 01:28 PM
Promie, CD4 is just displacing polys of the high density mesh, but with more interactive tools... polyfx node to resize poly faces along an axis with falloff and rotation (similar to LW's polygon size param in obj props), and a random motion node to displace even further independently on xyz.

Modeler has a SUCH a L O N G way to go to catch up with the tool set in the much much younger CD4. Just the interactive, non-destructive text tool with built-in params for fillet/bevel and subdivisions, etc would make any LWer drool.

prometheus
04-17-2015, 02:00 PM
Promie, CD4 is just displacing polys of the high density mesh, but with more interactive tools... polyfx node to resize poly faces along an axis with falloff and rotation (similar to LW's polygon size param in obj props), and a random motion node to displace even further independently on xyz.

Modeler has a SUCH a L O N G way to go to catch up with the tool set in the much much younger CD4. Just the interactive, non-destructive text tool with built-in params for fillet/bevel and subdivisions, etc would make any LWer drool.

That is true.

bazsa73
04-17-2015, 02:02 PM
I did this in LW. Here>
https://vimeo.com/100087255
https://vimeo.com/102753898

the core of the trick is to unweld the object and drive the DPkit part move function using a combination of procedural texture or some noise function using
an animated curve node. The curve node is an animated gradient over time and space. It lets you push your gradient let's say along the X axis.
The only annoying thing with the curve node is that its interface looks similar to the graph editor but it doesn't behave like the graph editor.
Right mouse click will not select envelope control points and things like that.

stevecullum
05-01-2015, 12:58 PM
I did this in LW. Here>
https://vimeo.com/100087255
https://vimeo.com/102753898

the core of the trick is to unweld the object and drive the DPkit part move function using a combination of procedural texture or some noise function using
an animated curve node. The curve node is an animated gradient over time and space. It lets you push your gradient let's say along the X axis.
The only annoying thing with the curve node is that its interface looks similar to the graph editor but it doesn't behave like the graph editor.
Right mouse click will not select envelope control points and things like that.

I've been playing about with Part Move - pretty cool. On your second video, at the end there is a hexagonal ball thing, where the parts move one after the other. What's the trick to getting just a single piece of the mesh parts to move away?

Try as I might I can only move them collectively,with some variations, but not control which parts move independently.

Thanks!

jaxtone
05-01-2015, 11:30 PM
Wow! Peter! Wow!

This is amazing! Just a question, how is this working with animated humans characters with motion capture information inside?

I have to try this out at once and see if it is just as easy as you mention!

By the way, if it is so easy and really gives the Lightwave user so much more possibilities how come the fantastic team at Newtek hasnīt been allowed to integrate this feature into Lightwave? Is it that old school political team leader thing I mentioned earlier or just because they believe that Wavers are more interested in external plugs and technical walk around the problem amusements?