View Full Version : Maya 2016 announced!

04-13-2015, 08:44 AM

Autodesk has announced the features of Maya 2016, which include improved Bifrost capabilities, faster rig playback and manipulation and new sculpting tools. Read on for the list of new features:

Improved animation performance with a parallel evaluation system takes advantage of the CPU and GPU to increase the speed of both playback and character rig manipulation.

New look and feel, with an updated Hypershade improve ease of use and artist workflows.

New capabilities in Bifrost, including adaptive foam, guided simulations, Aero solver to create atmospheric effects such as smoke and mist.

Delta Mush deformer deformation results are closer to original geometry.

New sculpting toolset

Faster, easier-to-use XGen updated workflow, presets, sculpting, and preview.


stiff paper
04-13-2015, 09:21 AM
Even bearing in mind exactly how much more expensive than LightWave Maya is, the speed of deformations and the quality of the viewport graphics in Maya 2016 are impressive as hell. I mean... just... wow. Really. Wow:

04-13-2015, 11:38 AM
Boy this makes my old Maya 2008 look like a dinosaur.


04-13-2015, 08:44 PM
I'm mostly impressed with the GPU CPU parallel processing.


04-14-2015, 06:40 AM
According to one of the beta testers there are quite a lot of modeling improvements as well that have yet to be showcased. I am liking the sculpt tools tied in with morph targets. And Bifrost is looking better and better.

04-14-2015, 07:48 AM
Nice... BUT 3ds Max has the biggest update EVERRRR....

Looks a bit of a lame-o one to me.

Give me Maya 2016 though! Looks awesome!!!

04-14-2015, 08:59 AM
Nice... BUT 3ds Max has the biggest update EVERRRR....

hehe, that marketing phrase has always cracked me up. Well yeah I would hope it's the "biggest and best ever", otherwise there is no reason to release the software. Kinda insults our intelligence.