View Full Version : MoskitoRender - new GPU Path-Tracing renderer

04-12-2015, 09:11 AM
Meet moskitoRender™ ! (http://www.cebas.com/index.php?pid=productinfo&prd_id=175)
A workhorse renderer and cebas’ next generation movie quality rendering, now made possible with hardware accelerated (GPU) rendering.


moskitoRender™ is the first full-featured GPU renderer for 3ds Max with the least amount of software and creative restrictions of all GPU-only renderers on the market! Its nonrestrictive, highly optimized approach allows artists to unleash their imagination and freedom needed to feed their artistic appetite.

moskitoRender™ has NO materials of its own, yet supports ALL of the 1,300 materials from the Autodesk Material Library as well as the standard 3ds Max materials.
It is a true Physically Based Spectral Rendering solution meant to replace any one of the standard 3ds Max rendering options, creating images based on strict unbiased path-tracing methods.
moskitoRender™offers a true continuous workflow with easy setup, less parameters and lightning fast results.


Unbiased Path tracing:


04-12-2015, 09:52 AM
the demo used says it was made with qaudros and Tesla - high end video cards costing several thousand each.

Even Octane is near realtime with one of those monsters - how is this related to lightwave?

04-12-2015, 10:32 AM
Quadros are no faster for rendering....
They have more ram....and higher build quality and certified drivers, and 10 bit video output

Check the benchmarks....

Other then that you are way better with gaming level gpu's at 1/5th the price

I have 2 quadro's sitting on my shelf currently....pulled in favor of gtx

04-12-2015, 10:37 AM
can i have one =)

04-12-2015, 10:45 AM
cebas? say goodbye to a Lightwave version...

04-12-2015, 05:08 PM
cebas? say goodbye to a Lightwave version...

at $295 I would say goodbye Vray and now Corona for Max. :) Best hing is the use of all native inputs. No specialized crap. With this kind of GPU renderer entering the market they would be wise to support all the other 3D packages like Octane does.. They would take it over.

04-12-2015, 05:13 PM
which doesn´t detract from the idea that they only develop for Autodesk products, and namely almost totally devoted to MAX. The only thing I´ve ever see from them not for Autodesk was some C4D stuff.
I´m not reading the future but I think at this point we can assume any effort on this company toward catching LW´s users will be non-existant.