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Farhad_azer
03-07-2015, 06:54 PM
Hello there,

This might be the dumbest post among threads but it will definitely be the worst one among my own posts and I am really skeptical about the nature of question.

After reading some of books by Dan Ablan and buying some tutorials on l3d or those free ones on utube I want to start to do sth in Lightwave.

the problem is that I have zero knowledge on design and art and am a graduated of technical science and I really don't know how to start.

I have watched lots of show reels and still have no clue what project I should start to make. Would you plz be so nice by giving some advice? I am not very bad in technical aspect of LW but truly am tired of the same routine (terrain with displacement, text on nice sky BG, volume light+lens flares etc.)

Have anyone of you been at my place and had the same frustration?

one more point, where I live (Azerbaijan) lw is truly unknown and I have gathered small circle of students to show the beauty of software and encourage them to start learning this. I hope they will not find so many complains about our lovely software bec honestly I have brainwashed them on how great LightWave is.

thanks in advance and I really am looking forward to see your valuable suggestions.

Ryan Roye
03-07-2015, 07:09 PM
Start by just making stuff... even if you have to cobble it together using weird methods that a future you would gag at the very thought of, it is the single most important way to go about building your experience with 3d content creation. Your first projects should not have overly ambitious goals, start with shorter ones that you can complete in a reasonable amount of time, and use what you learn from those towards larger projects.

Even the best tutorials in the world made by the most talented people out there won't help without willingness to acquire hands-on experience.

vonpietro
03-07-2015, 07:29 PM
persistence is your best friend.

hazmat777
03-07-2015, 07:36 PM
How are your lighting skills?

If you are looking for a good starting point I would say you should take advantage of LightWave and its renderer. You can learn more modeling and surfacing etc. on the side while practicing lighting. There are plenty of models out there to use in the mean time.

Have fun!

jeric_synergy
03-07-2015, 07:42 PM
WHAT to start on is the question, I believe.

FOR STARTERS, I say: "Sports Logos" -- they are usually professionally designed, graphically exciting, and in the USA there's usually a bit of story or narrative built into the logo to help jumpstart the creativity.

NEXT UP: very very very short "jokes" or gags- "Robot Chicken" is past-master at this, some of their gags are as short as 6 seconds. There's your character animation needs.

3rdly: some scientific principle or process: how a hydroelectric dam works, for instance.

shrox
03-07-2015, 07:52 PM
WHAT to start on is the question, I believe.

FOR STARTERS, I say: "Sports Logos" -- they are usually professionally designed, graphically exciting, and in the USA there's usually a bit of story or narrative built into the logo to help jumpstart the creativity...

I just made most of these up, a few were really used though.


https://vimeo.com/1562810

tonyrizo2003
03-07-2015, 11:41 PM
is that the space 1999 theme?

Sensei
03-08-2015, 12:14 AM
the problem is that I have zero knowledge on design and art and am a graduated of technical science and I really don't know how to start.

f.e. make photo of thing in your room, f.e. glass
put to backdrop.
And try modeling it.
You will need to make 2d profile, f.e. Pen tool.
Then use Lathe.

Show us your results :)

Once you have glass, make table, room, window.. etc. etc.
step by step, make things and add to scene.

OFF
03-08-2015, 01:47 AM
Show us your results :)
:angel:

jasonwestmas
03-08-2015, 11:55 AM
I would start by gathering up reference of things you think would make a nice image as a whole. Composition surfacing and lighting is something you can learn from your favorite artists. Lightwave is a great teaching tool for this. Check out Dan's videos on 3d Garage too. He has a medical graphics course coming out.

shrox
03-08-2015, 12:25 PM
is that the space 1999 theme?

Yes, it is. Choose some cool music for your reel too.

shrox
03-08-2015, 12:28 PM
A classic....

https://www.youtube.com/watch?v=engJHfO4V9o

Farhad_azer
03-08-2015, 01:48 PM
Thanks Guys, I really appreciate your times and suggestions, I will not make this a lengthy discussion to value your times.

Honestly I love Logo Animation. Maybe I am wrong but almost everybody has a showreel of logo maybe not to the level of your works but ....

My heart goes with special Fx but it is seemingly too soon for me (correct me if I am wrong). I honestly am frightened a little because as you may accept every beginning is hard. I hope that I will not make you disappointed.

Dear Ryan, you are so right in your points as always that I am speechless.

Thanks vonpietro and jeric synergy for great insights. sposiba OFF

Dear Hazmat77, I only am confident with my modeling skills and things like character animation is more of a nightmare to me.

Tnx Shrox, it was really nice, maybe it will be a good start (and difficult a little),

Jason, I have bought some of 3dgarage stuffs and I really like to make sth totally new.

I will definitely post my works sensei, it was a great suggestion.

I bookmarked this page and I believe those people who say successful people are those who start instantly, due to flu I will start tomorrow and plz wait for my works, at the age of 33 I think this will be totally a new life and I promise to be very serious and not make things complicated,

Again thanks so much everybody,

ernpchan
03-08-2015, 02:06 PM
I'd say pick a very specific thing that you have a personal affinity for. If you're a big Star Wars fan, try to model a Tie Fighter and make a short animation with it. If Lord of the Rings is your thing, model, texture and light the one rung.

Pick a subject that you personally care about. It'll make the frustration of learning much easier to handle.

vonpietro
03-08-2015, 02:10 PM
http://tf3dm.com/3d-models/lightwave

some freebie models to start you off on - unlike other sites, there are some real high quality stuff here.

as an example- to show how far you can take free models
http://forums.newtek.com/showthread.php?143701-SPITFIRE-WWii-AIRCRAFT&highlight=spitfire



also you can export them into lw from blender
http://www.blendswap.com/blends/view/68651
some good models here too



and dont forget - you can use these as reference when you build your own, and you should build your own to see how to make stuff.

hazmat777
03-08-2015, 03:03 PM
http://tf3dm.com/3d-models/lightwave

some freebie models to start you off on - unlike other sites, there are some real high quality stuff here.

as an example- to show how far you can take free models
http://forums.newtek.com/showthread.php?143701-SPITFIRE-WWii-AIRCRAFT&highlight=spitfire



also you can export them into lw from blender
http://www.blendswap.com/blends/view/68651
some good models here too



and dont forget - you can use these as reference when you build your own, and you should build your own to see how to make stuff.

All good suggestions. Another one would be if you are a more "hands on" person, see if there is a store near you that sells actual plastic models and use those as reference. I have a Darth Vader TIE Fighter model and a 13" or so tall Alien action figure. It's helpful to be able to look at them quickly from different angles. Plus the Vader TIE Fighter I left unasembled so I can look at the parts easily.

jeric_synergy
03-08-2015, 03:07 PM
One more hint on getting started: keep it simple, but good!

https://www.youtube.com/watch?v=YUhGWvbi5jg

Classic LW (?), I believe.

jasonwestmas
03-08-2015, 03:18 PM
The alien song I remember was first done in animation master.

http://www.hash.com/am-films-hall-of-fame-36-en

jeric_synergy
03-08-2015, 03:21 PM
Dagnabit!

MonroePoteet
03-08-2015, 05:04 PM
You might consider using Google to do an image search for "Azerbaijan" and find images of cultural aspects of your home country to model and present in LW. Here are few examples from a quick search:

The cuisine:


https://welcometobaku.wordpress.com/azerbaijan-cuisine/

The Parliment building in Baku:


http://www.weastmagazine.net/wp-content/uploads/2010/11/McIntosh_Azerbaijan.jpg

A nightime cityscape:


http://www.sportskeeda.com/general-sports/azerbaijan-is-establishing-itself-as-a-sporting-destination?PageSpeed=noscript

Models of the artifacts and history of Eldəgəzlər:


http://en.wikipedia.org/wiki/Eldiguzids

Or, perhaps just look at the people and streets and buildings and things and interactions that you see every day which people who don't live there wouldn't get to see and model, texture and animate those. If you put the work into it, LW can be better than a camera, because you can show things as your imagination sees them.

Just a thought.

mTp

Vong
03-08-2015, 05:06 PM
While ALIEN SONG was in fact made in Animation:Master, it was the short that got Victor Navone his job with PIXAR. Showing that it isn't always about the software.

Little known fact, when Jeff Lew first started working on KILLER BEAN 3, he had planned on animating the character's in Animation:Master, but was planning to use LightWave to do the background and smoke elements (because of HV's). Of course that version never happened and he went on to work on the VFX for several feature films before coming back to KB3 and using Maya for it.

Megalodon2.0
03-08-2015, 05:27 PM
If you don't have anything specific in mind, why not just follow along with a tutorial that actually builds something? A tutorial that has you build a tank or a car or something. That way you can learn HOW to use certain tools that will be of use when you actually decide what you want to make yourself. Modeling something without knowing about as many tools as you can may be frustrating.

For example, you can sign up with Digital Tutors and build a helicopter along with Phil Nolan - EXCELLENT tutorial and you get to use quite a few tools which will help you when modeling other things.

http://www.digitaltutors.com/tutorial/1943-Modeling-a-Realistic-Helicopter-in-LightWave-3D

And if you don't want to subscribe to DT, there are other tutorials that do the same sort of thing.

Just a suggestion. :)

Farhad_azer
03-09-2015, 09:03 AM
I thank you all for great insights, I finally decided to do this:
http://en.wikipedia.org/wiki/Eldiguzids#mediaviewer/File:Momine_Hatoon_Mausoleum.jpg
Credit goes to MonroePoteet. this is not extremely complicated but has details which I believe will challenge me. I am not yet very confident but starting this thread might be the most difficult decision to me during these recent years.

I hopefully also will post my results real soon. Maybe this thread will motivate other peoples like me who are not very serious and disciplined and we will witness great works.

Dear jeric_synergy brought a great point by saying "keep it simple". this is the mistake I have done in my entire life by making everything complicated and have tried to make things perfect by studying and overthinking more and more (sometimes learning even unrelated stuffs bec I always think that I am not yet good enough).

I will read your suggestions again and again and each time this will inspire me more for new projects. please don't stop your supports.

You guys are awesome, thanks again Lightwavers.