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View Full Version : Unified Particle Physics for Real-Time Applications (cloth/ liquids)- SIGGRAPH-VIDEO



robertoortiz
03-06-2015, 03:25 PM
https://vimeo.com/94622661
Quote:
Video from our technical paper to appear at SIGGRAPH 2014, more details available at: mmacklin.com.

Abstract:

We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, and we show how this representation is flexible enough to model gases, liquids, deformable solids, rigid bodies and clothing with two-way interactions. We address some common problems with traditional particle based methods and describe a parallel constraint solver based on position based dynamics that is efficient enough for real-time applications

http://mmacklin.com/uppfrta_preprint.pdf