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Ryan Roye
02-27-2015, 10:39 PM
Real-time soft body dynamics, anyone?


https://www.youtube.com/watch?v=0-cXiAohXpI

Find out more about the Syflex Workflow Guide at Liberty3d.com (http://www.liberty3d.com/2015/02/the-syflex-workflow-guide/)

PROMOTION: Anyone who purchases a Lightwave Syflex license from now on will receive a 50% off coupon for the Syflex Workflow Guide. See www.syflex.biz for details.

tonyrizo2003
02-27-2015, 11:45 PM
very cool, looks like something for me to invest in!!

Dodgy
02-28-2015, 01:53 AM
Good stuff ryan

silviotoledo
02-28-2015, 04:25 AM
really good!

jasonwestmas
02-28-2015, 07:18 AM
Thanks Ryan! Definitely in my vein of interest.

Julez4001
02-28-2015, 07:25 AM
Bought!

erikals
02-28-2015, 11:12 AM
maiiight get this one... : )

Julez4001
02-28-2015, 12:29 PM
Does Syflex work in LW2015.1 as it did n LW 11.6?

What direction: node lock or floating license which is the the best way to go?

How does Syflex work in network rendering?
Do you bake animation to a mdd file?

Ryan Roye
02-28-2015, 02:20 PM
Does Syflex work in LW2015.1 as it did n LW 11.6?

What direction: node lock or floating license which is the the best way to go?

How does Syflex work in network rendering?
Do you bake animation to a mdd file?

Syflex appears to work fine in LW 2015. If in doubt or the dev has had users report issues with 2015, I would contact [email protected] just to be sure, and of course ask them to change their website to reflect the latest version of Lightwave being supported. I should note that I have only tested this with windows, if mac users have any issues they will need to comment here and send any bug reports to the Syflex dev.

As far as licenses, not sure. I just went with what ties to my LW license key.

Baking the animation (either via MDD or Syflex cache) is unnecessary while editing, but is recommended before rendering to ensure that what you see in opengl is 100% exactly what you are going to get in the render.

In regards to network rendering, just include the Syflex plugin file on render nodes and it'll be able to read any Syflex cache files properly. Alternatively, you can bake out to MDD prior to network rendering; that's up to you.

Greenlaw
02-28-2015, 03:03 PM
Yes, you should should have Syflex tied to your Lightwave license--this gives you flexibility to move Syflex with your personal copy of Lightave. This is especially useful if you have a workstation at home and a mobile computer for when you're 'on the road'.

Node locked was how the individual license used to be offered and it essentially ties to a specific computer computer. You won't be able to move Syflex around with this option. (I guess it's still available for users who have an older version of Lightwave?)

Floating is for studio situations where you have multiple users on a network who need to share Syflex licenses.

G.

bobakabob
02-28-2015, 06:15 PM
Ryan, you are a one man army of tutorials. This looks essential. I've yet to invest in Syflex yet but this looks like you're testing the boundaries in Lightwave.

jwiede
03-07-2015, 04:48 AM
Ryan, very happy with the Syflex guide so far, thanks!

I did have a question about when you talk about mesh proxies (the section right after using CageDeformer for thickened cloth): Is the resulting geometry from MetaMesh too dense to serve as a low-res proxy mesh? Watching you quickly create the hand proxy, I started wondering if MetaMesh might be useful for quickly "globbing together" the needed low-detail mesh.

It also got me thinking about whether modo's retopo tools might be good for quickly building the low-res mesh, any thoughts? Seems like user would be able to control so that mesh had enough detail to bend where needed, but could basically generate much lower detail for other parts. Not sure whether that'll save much over quickly "boxing out" a proxy for simple shapes, but when dealing with meshes that have lots of protrusions, etc. seemed like it might offer benefits.

3dworks
03-07-2015, 05:40 AM
works apparently well and is very fast on mac too!

but i bought the liberty 3d workflow guide as well, and my lyout is crashing when loading a few of the supplementary tutorial scenes, for example "LeavesExample" and "ParachuteExample". i didn't check all the other examples yet, but can reproduce the crashes 100%. i sent a mail and crash logs to the developer a few minutes ago. anyone else getting this? LW2015 build 2838 mac64 here.

typical crash log extract:


Process: Layout [84081]
Path: /Production/*/Layout.app/Contents/MacOS/Layout
Identifier: com.newtek.LightWave.Layout
Version: 2015.2 (2015.2)
Code Type: X86-64 (Native)
Parent Process: launchd [277]
Responsible: Layout [84081]
User ID: 501

Date/Time: 2015-03-07 13:36:26.864 +0100
OS Version: Mac OS X 10.9.5 (13F34)
Report Version: 11
Anonymous UUID: 1A94CEC5-9F9D-AE2A-A8B2-76DDE4B2BE31


Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00007fff90ea6180

VM Regions Near 0x7fff90ea6180:
__LINKEDIT 00007fff8e041000-00007fff90e00000 [ 45.7M] r--/r-- SM=COW /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
--> __LINKEDIT 00007fff90e00000-00007fff91000000 [ 2048K] r--/rwx SM=COW /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
Submap 00007fff91000000-00007fffc0000000 [752.0M] r--/rwx SM=PRV process-only VM submap

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libgcore.2015.2.0.dylib 0x0000000103740016 0x1036d2000 + 450582
1 com.syflex.sycloth 0x00000001116b3411 NewTime + 385
2 libtools.2015.2.0.dylib 0x00000001033b0d43 0x103354000 + 380227
3 libtools.2015.2.0.dylib 0x000000010344e535 0x103354000 + 1025333
4 libtools.2015.2.0.dylib 0x000000010344e477 PortNotify + 151
5 com.newtek.LightWave.Layout 0x000000010018e1ae 0x100000000 + 1630638
6 com.newtek.LightWave.Layout 0x0000000100189e4e 0x100000000 + 1613390
7 com.newtek.LightWave.Layout 0x000000010007faab 0x100000000 + 522923
8 com.newtek.LightWave.Layout 0x000000010010dd79 0x100000000 + 1105273
9 libtools.2015.2.0.dylib 0x000000010345d83f SeqSysStep + 607
10 libtools.2015.2.0.dylib 0x0000000103380e07 0x103354000 + 183815
11 libtools.2015.2.0.dylib 0x0000000103380d8e RedrawUpdateSeqSys + 110
12 libtools.2015.2.0.dylib 0x00000001033667dd WManGetInput + 1309
13 com.newtek.LightWave.Layout 0x0000000100119018 0x100000000 + 1151000
14 com.newtek.LightWave.Layout 0x0000000100187849 0x100000000 + 1603657
15 com.newtek.LightWave.Layout 0x000000010000b654 0x100000000 + 46676


cheers

markus

Ryan Roye
03-07-2015, 05:50 AM
Is the resulting geometry from MetaMesh too dense to serve as a low-res proxy mesh?

Metamesh works in regards to using it to create proxy mesh objects and for general use that route is just fine. If you run into performance issues with a busier scene with multiple sycloth entities colliding with various things, know that optimizing the topology using polygon reduction tools or via other methods will help get playback speed running at real time again.

Ryan Roye
03-07-2015, 05:56 AM
I bought the liberty 3d workflow guide as well, and my lyout is crashing when loading a few of the supplementary tutorial scenes, for example "LeavesExample" and "ParachuteExample"

First, can you replicate any of these errors with the content files that come bundled with Syflex? Also, be aware that not having the license file in the same directory as the plugin can cause problems, so ensure that they aren't separated. Contact Gerard at [email protected] for further help and CC me with your inquiry so we can troubleshoot the issue.

3dworks
03-07-2015, 08:56 AM
First, can you replicate any of these errors with the content files that come bundled with Syflex? Also, be aware that not having the license file in the same directory as the plugin can cause problems, so ensure that they aren't separated. Contact Gerard at [email protected] for further help and CC me with your inquiry so we can troubleshoot the issue.

hi ryan,

thanks for getting back here! no, i cannot create any crash with the 'original' syflex content. also, i have plugin + license key in the same folder. right now, i forwarded to you the last message which i sent to gerard... i guess it's a mac specific issue.

markus

Ryan Roye
04-20-2015, 09:30 AM
Syflex has received numerous updates since I published this content; most of them bug fixes. A major change is that users no longer have to resort to saving models or using Nails to set the start position of a Sycloth-controlled object. The video below explains.


https://www.youtube.com/watch?v=QfpU-XaXbWo&feature=youtu.be

That said, make absolutely sure you are using the very latest version of Syflex! Go to the login page you were given when you purchased the plugin and replace the .P file with the new one.

I've also noted that a few of the scenes included with the Syflex workflow guide were affected by these changes; they have since been fixed, and if anyone needs new content files please e-mail me at [email protected]

Greenlaw
04-20-2015, 11:02 AM
That's fantastic Ryan...thanks for staying on top of Syflex development and sharing what you've learned. (Which reminds me, I need to pick your training course.)

We're not using Syflex on our current short film project but I can see how it's going to be incredibly useful in our next one. :)

G.