PDA

View Full Version : Render hypervoxels only within a certain z-range



AbstractTech3D
02-21-2015, 12:06 PM
Hello

I'm trying to get LW to render hypervoxels that only appear within a certain z range. e.g. between 2 and 4m.

Can anyone advise how to do this?

Thanks!

JoePoe
02-21-2015, 12:26 PM
How about a gradient on Size or Dissolve?
In this example camera is facing down Z .... 127137 No gradient ... 127136

AbstractTech3D
02-21-2015, 12:42 PM
Thanks JoePoe

However, distance from the camera per se is not exactly what I'm after, however. I'm after - regardless of camera position, only hypervoxels that fall within that certain literal world space z-range.

JoePoe
02-21-2015, 12:50 PM
Then use world spot or reference an object.... Z distance from null for example.

127141 127140
Emitter is 10m x 10m x 10mm in Y. Only specific narrow band of Z is rendering regardless of camera position.

prometheus
02-22-2015, 07:36 AM
maybe near clip distance if you use volumetric mode that is? in the advanced tab.

Michael