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Remoc
02-12-2015, 11:16 PM
Hello LWers,

With weight maps I can smooth out the vertex values. ( using FIs WeightMapBlur plugin )

I was wondering if there is a way to smooth out an endomorph. ( which I believe is also a type of vertex map )
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In the included image I moved the central point up by 300mm.
I would like the points marked red to move about 50% of that, then the blue points to move about 25%.

The model I need to use it on has an upper snout, and when creating a morph I did not select and rotate the snouth smoothly enought eg. 5% 10% 20% 30% ect.

Thanks in advance,

Remoc

Remoc
02-12-2015, 11:28 PM
If I had a set of polygons in an endomorph like image 1 :
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Then I would like the SMOOTH ENDOMORPH plugin / command to produce a result like image 2 :
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Is this achievable?

jeric_synergy
02-13-2015, 12:20 AM
This tickles a vague memory.... there's a displacement plugin in Layout that can pull some tricks, I remember Splinegod used that a lot, but it's escaping me...

IIRC, you could modulate a morph with a w.map. So, maybe.

MIGHT have been "Normal Displacement" displacement plugin when in MORPH MAP mode.

Nowadays, I bet you could do the same thing with nodes.

Sensei
02-13-2015, 05:41 AM
If you can smooth geometry, you can smooth morph.
Apply morph to base in 2nd layer.
Use some mesh smoothing tool.
Convert bg to morph back.