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View Full Version : Have a huge problem with bullet constrains in both 2015 and 2015-1, pls HELP



ALPforce
01-29-2015, 02:32 AM
For over a MONTH now , trying to make a car suspension that is close to real. However, every constraint seems to break..., hinges come off-axels in all kinds of different angles..., other constraints break position too...

In the viper scene in LW content, the wheels also move back and forth along the car body , which does not happen in real cars...

:newtek:WHAT AM I MISSING , PLEASE?:help::help::help::help::help::help:


Scene attached
126729

ALPforce
01-31-2015, 04:56 AM
Anyone?

MSherak
01-31-2015, 08:32 AM
Do you have a dummy downed scene to looks at?

ALPforce
01-31-2015, 09:35 AM
attached at the first message

ALPforce
01-31-2015, 09:37 AM
Even when I raise up the simulation fps in world panel, the wheels still fall off and do not stay straight

lino.grandi
02-01-2015, 04:05 AM
Try selecting all your rigid bodies and set the Mass Specification to Given Mass. That should help.

ALPforce
02-01-2015, 11:33 AM
hmmmmm, lets see

ALPforce
02-01-2015, 03:26 PM
Try selecting all your rigid bodies and set the Mass Specification to Given Mass. That should help.

Seems to be better , not completely , but close enough I think
Ackerman angles are next