View Full Version : Stange Triangle Modeling Problem

12-01-2003, 06:01 AM
Hi all

I have a slight modeling problem im wondering if you can help with.

What I did was to create a Quadric so that I had a rounded square, I then modeled a Gemstone and used the boolean tool to subtrack the Gemstone object from the edge of the Quadric object. It seems to cut the shape out of the Quadric fine but also takes a strange triangle shape from the top of the object too. There is also a strange triangle from the bottom of the shape, this triangle shape showed up when I first made the Quadric object. Even when the object was a simple wireframe object it was still there.

I have added some images for you to see what I mean.

12-01-2003, 08:33 AM
Sometimes this kind of problems can be solved easily by cutting, or splitting the problematic surfaces with the Knife tool.

I Think you'll have to experiment to find the way it has to be applied.

12-01-2003, 09:02 AM
Any idea what this triangle is that showed up when it was first made is? Of how to kill it

12-01-2003, 09:06 AM
I occasionally see OGL errors that look like triangular polys in the model, you spend a few minutes double-checking the geometry only to find out it's not really there!

Have a look in wireframe mode and see it you can still see it, if not, ingore it!

12-01-2003, 09:49 AM
I agree with mat