View Full Version : Disney’s amazing new Production Renderer ‘Hyperion’

12-24-2014, 10:44 AM
The central innovation described in the paper and that is at the heart of the new renderer – called Hyperion – is to find a way to path trace a scene with a lot of geometry. But unlike most approaches, it does two things differently. Firstly, the renderer sorts large potentially out-of-core ray batches, effectively lumping similar ray bounces together, and secondly and most importantly, the renderer does not do the actual shading of the ray hits until the rays are sorted and grouped. This allows for a cache free system of doing large model global illumination, irradiance, radiosity and/or physically based lighting inside the memory constraints of a practical renderer on a chip.

The system avoids the caching and data management burden associated with large point clouds and deep shadow maps. For many other renderers without caches, it is important to reduce the ray bounces and shade fewer points. Hyperion allows complex ray bounces and shading on extremely large geo, exactly what was needed for the complex world of BH6, the first feature film to use the new renderer.


12-24-2014, 09:53 PM
Great timing. I actually just saw "Big Hero Six" the other day and loved it. Thanks for posting the link.

12-25-2014, 12:23 AM
I'm watching trailers for Big Hero, and I can see a Japanese aesthetic running through the design of everything, is it set in Japan? But zero Japanese characters, er, what the... Since it's unlikely I'll ever see this can you fill us in on the premise.

12-25-2014, 12:54 PM
It's set in the futuristic city of San Fransokyo, a blend of Tokyo and San Francisco. You can learn more at the following links :