View Full Version : Why is bullet soft+bones not working properly?

12-11-2014, 05:41 AM
I'm trying to drape a cloth object on to a box. I want to get some wrinkles and a twist in it. I added a bone in the middle that prevents the cloth to fall as a flat plane, but when I animate the bone some polys move along with it but have no effect on the dynamics. I checked the content folder for a demo scene and found Bullet_Cloth_Bones_LWGroup.lws which demonstrates this technique. The demo works fine. The only difference with my scene is that my bone is in the middle and in the demo there are two bones on the edge of the object.
Can someone figure out what the problem is...Me or LW?

Oh never mind.... I just had to make the bone dynamic as well.