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jboudreau
12-04-2014, 05:10 PM
Hi Guys

I've uploaded a series of videos to my youtube channel to show you the modeling power of using weight maps. It uses a free plugin that can be downloaded off the lightwave3D website in the plugins section. I will provide a link to it below. This is extremely powerful and I think many are unaware of the power of this very simple plugin when modeling.

I will be covering the following:

- Interactive Radial Array

Light wave has an array tool but it's not visually interactive and it leaves the user to go back and forth trying different settings, pressing undo and trying something else before they finally get what they are looking for. As you may know this takes a lot of time and can be quite frustrating. Also once you create an array you can't change it once it's been created. For example if you wanted to change the spacing between objects etc.

In this video

Interactive Radial Array


https://www.youtube.com/watch?v=5kQ5gRkaruQ

I show you how to create an interactive radial array tool where the user can visually see and manipulate their array. The great thing about this, is even after the array has been made it can be changed and manipulated at any time. For example if you want to change the spacing after the array has been made it can be done very easily.

I will be posting more videos for the following through this thread

- Interactive Rectangular Array
- Advanced Modeling using the hidden power of weight maps
- Non destructive modeling (Where you can go back to your model and make changes even after the model has been made and manipulated

Some people may already know about this. For those that don't hopefully it comes in handy, it sure has for me. Let me know what you guys think.

Plugin used

https://www.lightwave3d.com/assets/plugins/entry/weight-clone/

Thanks,
Jason

jboudreau
12-04-2014, 05:13 PM
Interactive Rectangular Array


https://www.youtube.com/watch?v=k1nRdwrnbHs

Some of you may already know about this. For those that don't hopefully it comes in handy, it sure has for me. Let me know what you guys think.

Thanks
Jason

jboudreau
12-04-2014, 05:17 PM
Advanced Modeling using the power of Weight Maps


https://www.youtube.com/watch?v=rSTjlgD9R1Y&feature=youtu.be

Some of you may already know about this. For those that don't hopefully it comes in handy, it sure has for me. Let me know what you guys think.

Thanks
Jason

Ryan Roye
12-04-2014, 07:22 PM
The usage of weight maps, weight blur, and weight-related plugins is something that bears repeating. Twisting, bending, wrapping, etc doesn't have to be hard to do in modeler. Thanks for sharing!

Tony3d
12-04-2014, 09:14 PM
Wow! Really nice presentation! Can these be downloaded?

jboudreau
12-04-2014, 09:15 PM
The usage of weight maps, weight blur, and weight-related plugins is something that bears repeating. Twisting, bending, wrapping, etc doesn't have to be hard to do in modeler. Thanks for sharing!

Thanks Ryan, I totally agree their is a lot of power with these tools

jboudreau
12-04-2014, 09:19 PM
Wow! Really nice presentation! Can these be downloaded?

Thanks Tony,

Yes you can download them (they are FREE) and I'm pretty sure they are available for Mac too. here is a link to them

https://www.lightwave3d.com/assets/plugins/entry/weight-clone/

I'll be making more videos showing off a few other weight map plugins. These are very powerful

Jason

tonyrizo2003
12-04-2014, 09:19 PM
WOw that was great! I had no idea I could do that!!!
THis will certainly make my modeling life easier.
Thanks :)

Skonk
12-05-2014, 01:56 AM
Cool stuff :)

djwaterman
12-05-2014, 05:46 AM
Yeah, that's going to be a real time saver, I downloaded all those videos and the plugin. Thanks.

prometheus
12-05-2014, 06:06 AM
Thanks for sharing Jason, I could just watch the clips right now...so I couldnīt listen to it, I had an accident where my headphone pin socket broke in the input jacket,and the head of the pin is stuck in the jacket, so I need to figure out how to get that out.:(

thanks.

Michael

Ryan Roye
12-05-2014, 06:19 AM
Figured I'd pitch in a quick demo video (no audio). When incorporating weight maps into your workflow, it helps to know how to toggle them on/off and how it's handy when you want your models to bend/move/curve from a certain point. It's kind of like rigging for use in modeler.


http://youtu.be/8KUtF1lCs30

jboudreau
12-05-2014, 08:28 AM
Thanks for sharing Jason, I could just watch the clips right now...so I couldnīt listen to it, I had an accident where my headphone pin socket broke in the input jacket,and the head of the pin is stuck in the jacket, so I need to figure out how to get that out.:(

thanks.

Michael

You're welcome, No worries their wasn't any audio with the video just visuals

Jason

- - - Updated - - -

Thanks guys, Glad to see these will come in handy. I'm going to be posting more video's soon, regarding other advanced weight map techniques and plugins along with other workflow enhancements and stuff

Jason

jboudreau
12-05-2014, 08:30 AM
Figured I'd pitch in a quick demo video (no audio). When incorporating weight maps into your workflow, it helps to know how to toggle them on/off and how it's handy when you want your models to bend/move/curve from a certain point. It's kind of like rigging for use in modeler.


http://youtu.be/8KUtF1lCs30

Thanks Ryan, Appreciate this and all the great videos you've made. Very cool, There is so much modelling power when you use weight maps especially if you start combining multiple weight maps together. I'll be posting some videos on this soon

Jason

WilliamVaughan
12-05-2014, 09:17 AM
This is an oldie but a goodie for modeling with weights:

https://www.youtube.com/watch?v=iT9jC0L3bWU

I also highly recommend Weights for texturing, dynamics, modeling and more... loads of videos but here is one of my favorites: https://www.youtube.com/watch?v=TtqK7X34Gt4

jboudreau
12-05-2014, 09:22 AM
This is an oldie but a goodie for modeling with weights:

https://www.youtube.com/watch?v=iT9jC0L3bWU

I also highly recommend Weights for texturing, dynamics, modeling and more... loads of videos but here is one of my favorites: https://www.youtube.com/watch?v=TtqK7X34Gt4

Thanks William

Love all your videos. I learned so much from you over the years

Jason

jeric_synergy
12-05-2014, 01:27 PM
Jason, that is so slick, I'm always pleased when I remember TO USE IT! 8~

It seems like making WEIGHT CLONE that already had the XYZ-ness built in wouldn't be too much of task. (iow, "WEIGHT ARRAY". ;) )


(I respectfully suggest your next video you turn on WEIGHT SHADE.)
+++++++++

The excellent takeaway from Proton's video is "volume retention"-- the spring doesn't collapse on itself as it would with SIZE.

The training issue here is users have to remember to set up the UV Map BEFORE they Lathe the poly. For some people, that's an insurmountable task.

I'm pretty sure there are various crawlers that could scan this geometry after creation and assign a UV map, although I don't recall their names. With something this simple you'd simply recreate it of course (it would be faster than finding the plugin) but, for example, a 'tree' structure, such crawlers are extremely useful.

jboudreau
12-05-2014, 07:32 PM
Jason, that is so slick, I'm always pleased when I remember TO USE IT! 8~

It seems like making WEIGHT CLONE that already had the XYZ-ness built in wouldn't be too much of task. (iow, "WEIGHT ARRAY". ;) )


(I respectfully suggest your next video you turn on WEIGHT SHADE.)
+++++++++

The excellent takeaway from Proton's video is "volume retention"-- the spring doesn't collapse on itself as it would with SIZE.

The training issue here is users have to remember to set up the UV Map BEFORE they Lathe the poly. For some people, that's an insurmountable task.

I'm pretty sure there are various crawlers that could scan this geometry after creation and assign a UV map, although I don't recall their names. With something this simple you'd simply recreate it of course (it would be faster than finding the plugin) but, for example, a 'tree' structure, such crawlers are extremely useful.


Hi Jeric,

Thanks for the suggestion. To be honest I completely forgot about showing the weight shade mode. I only realized after the videos were done that I had forgot that important view.

Yes their are various crawlers, I'm going to be covering those in my next set of videos that I'm working on along with some other modelling tips using the power of weight maps.

Yeah it would be great if you could do all the axis without having to do them separately, but to be honest it still beats having to use the built in array tool which consists of so much guess work with trial and error.

Jason

jeric_synergy
12-06-2014, 12:18 AM
Yeah it would be great if you could do all the axis without having to do them separately, but to be honest it still beats having to use the built in array tool which consists of so much guess work with trial and error.
No argument here.

If the author is still active in the LW world, maybe if we asked VERY nicely he would make an update.

BTW, is it a *.p plugin or an lscript?

djwaterman
12-06-2014, 01:36 AM
Crawlers? UV crawlers, PX UV Creeper come to mind. http://www.pictrix.jp/?s=UV_Creeper&submit=Search

Luc_Feri
12-06-2014, 11:02 AM
I'll take a look at these soon, thanks for posting!!