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Airwaves
11-08-2014, 10:02 PM
I was looking at some of the old content from 11.0 that you can download and it has a T rex in it that has a different type of rigging system. I was curious if anybody knows if there is a T Rex Genoma Rig you can use? I realize it is a long shot but thought it could not hurt to ask. Thanks

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Ivan_B
11-08-2014, 10:13 PM
Here you go...might need to add some arms...just copy and paste it to the default presets folder....or just load it into modeler.
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Airwaves
11-08-2014, 10:37 PM
Here you go...might need to add some arms...just copy and paste it to the default presets folder....or just load it into modeler.
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Thank you so much! That is awesome. I am giving it a go with the rig. Thanks

Airwaves
11-10-2014, 04:46 PM
I sent you a PM about the genoma rig. Thanks

Ivan_B
11-10-2014, 07:41 PM
Hey Airwaves..Here you go, Its your Trex with a complete rig and weight maps...I'll link the Trex rig (Only the rig not the mesh) in my tutorial thread for others to download as well.

Just load it in, link your textures and create the rig....Not sure what you did with the eyes that are out in front, maybe just a little error no biggy...I weighted the eyes that were in the head.

Just to make it clear, this is a new rig, not the one linked above "Dino Preset"...this is complete with arms, it has weight maps and bones associated to the maps.

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Airwaves
11-10-2014, 08:45 PM
Hey Airwaves..Here you go, Its your Trex with a complete rig and weight maps...I'll link the Trex rig (Only the rig not the mesh) in my tutorial thread for others to download as well.

Just load it in, link your textures and create the rig....Not sure what you did with the eyes that are out in front, maybe just a little error no biggy...I weighted the eyes that were in the head.

Just to make it clear, this is a new rig, not the one linked above "Dino Preset"...this is complete with arms, it has weight maps and bones associated to the maps.

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Thank you very much. This mesh was part of the free content you get with lightwave 11.0 download so anybody can use it and you can include it as well. I have no idea why the eyes are out of the head. I am no good at modeler so I appreciate this. Thank you and sorry I missed this last message.

Ivan_B
11-10-2014, 10:04 PM
No problems...Your welcome!!...just delete the eyes...or move them into position and add each eye to the respective eye weight maps.

Cool, Im going to check out the textures...very interesting way to make UV's.


EDIT: Checked the 11.0 content, couldn't find the Trex. :(

Airwaves
11-10-2014, 11:13 PM
No problems...Your welcome!!...just delete the eyes...or move them into position and add each eye to the respective eye weight maps.

Cool, Im going to check out the textures...very interesting way to make UV's.


EDIT: Checked the 11.0 content, couldn't find the Trex. :(

If I remember correctly they have two things to download under the 11.0 One of them says new content and the other does not. If you cannot find it let me know because I would be more than happy to download it all again to double check. I know for a fact I did not create it... LOL I do not have the ability to do that.

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OnlineRender
11-11-2014, 02:16 PM
...

OnlineRender
11-11-2014, 02:22 PM
also I have ZB open mind if I texture it ?

EDIT

ahhh I see its already textured and from the content demo, although missing images of course ... I'll just reference and hotlink the preset rather the model and I'll ask lino if he can share it ...

also note there is two morphs attached and the genoma rig changes sizes I believe this is a simple oversight? "eyelids open"

OnlineRender
11-11-2014, 05:53 PM
also I have ZB open mind if I texture it ?

EDIT

ahhh I see its already textured and from the content demo, although missing images of course ... I'll just reference and hotlink the preset rather the model and I'll ask lino if he can share it ...

also note there is two morphs attached and the genoma rig changes sizes I believe this is a simple oversight? "eyelids open"

bug , morphs are there and back to normal ...

what is the exact deal with the eyes ? I am trying to rebuild the scene
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Airwaves
11-14-2014, 01:43 AM
bug , morphs are there and back to normal ...

what is the exact deal with the eyes ? I am trying to rebuild the scene
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I am so sorry for the late reply. Ok so I did not make the scene, it is in the free content from Lightwave 11.0. When you click on your name in the top right corner (lightwave3d.com - sign in) it takes you to the page where you see all the stuff you have purchased and your license key and so forth. There are two Lightwave 11.0 content zip folders to choose from. I found the T Rex scene in the 11.0.3 content (not NEW content).
It has all the images and everything else in there once you unzip the folder. I am attaching an image.

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Also the eyes thing is interesting because when you open up the scene what is weird is you control the eye movements with what looks like nulls in front where the eyes are. I am not sure how this works but in the scene file there are eyes in the eye sockets when I rendered an image.

OnlineRender
11-14-2014, 02:17 AM
TY , yeah I spoke with LW3DG the other day and asked if it would be possible to do this ....

http://3dxyz.pro/genoma-rig-t-rex/

Ivan I referenced your presets because sure as anything they will get lost on these boards , credit given " hope you don't mind "


http://youtu.be/1BZ-uawm9AE

http://3dxyz.pro/wp-content/uploads/2014/11/T-Rex-Feature-w855h425.png

Airwaves
11-14-2014, 10:36 AM
That is awesome. Thanks for the instruction.

I have one question - If I wanted to pay someone to save out motions for the T Rex like walking and turning left and head movement and such, Can you do this in Lightwave?

I am not an animator or any good at it really so I cannot quite get the dinosaur to move the way I want it but I would like to pay an animator to make movements for me that I can paste into my scenes. Anybody have ideas on how to do this for this T Rex rig.

ernpchan
11-14-2014, 10:44 AM
Yeah, they could do the animation and you could string it together via motion mixer.

Or have them animate the entire scene. Detailing what you need will make the process go as efficiently and cheaply as possible.

Airwaves
11-14-2014, 12:03 PM
Does motion mixer come with lightwave or is it a plugin? I plan on using the T rex animations in other scenes so I would like them in the motion mixer thing if that works.

ernpchan
11-14-2014, 12:21 PM
Yes. It's native to LightWave. I believe by default it's mapped to the F2 key.

Ivan_B
11-16-2014, 08:01 PM
TY , yeah I spoke with LW3DG the other day and asked if it would be possible to do this ....

http://3dxyz.pro/genoma-rig-t-rex/

Ivan I referenced your presets because sure as anything they will get lost on these boards , credit given " hope you don't mind "


http://youtu.be/1BZ-uawm9AE

http://3dxyz.pro/wp-content/uploads/2014/11/T-Rex-Feature-w855h425.png

Dont mind at all :)...Hey thats awesome!!! looks really cool with the textures!!...Yeah I have the NEW 11.0 content, that's why I couldn't find it...I'll grab the old one and have a play.


EDIT: I just had a look at the preset site...brilliant! and thanks!

If you like, there's are a stack of presets I made for the Genoma tutorial you could also link, so they are all in one place...up to you.

Just checked the eyes...they move into position when the eye morph is used...simply move the eyes back into place for the "base" morph then do the same with the "Lidopen" morph (try to get the eyes matched with the eye bones or move the eye bone)...rotate them so they look out to the side a bit..you will have to create a weight map for each eye named "Eye_L" for the left eye & "Eye_R" for the right eye (must be written like that to match the bones) and save (move the eye controls away from the eyes a bit when the rig is created so you can control them) the whole head will move with Onlines scene...it will be fixed when the rig is updated, but will destroy his scene, so just select the eye bones hit P and set the weight map.

OnlineRender
11-20-2014, 07:39 AM
If you like, there's are a stack of presets I made for the Genoma tutorial you could also link, so they are all in one place...up to you.



got a link?

Ivan_B
11-23-2014, 11:25 PM
Here's the zip with all the presets.
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