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tcoursey
11-04-2014, 01:19 PM
Does anyone have any methods/tutorials/guides on how to efficently animated the building construction process. ie...you have a building and want to animate the pieces/parts onto the screen. It's done quite a bit with 3DMax and Autodesk products. I think DP Part move could be used, but don't know how to engage/use it properly for this method.

Anyone with thoughts?

I've seen much flashier looks than this but this is what I could find quickly... https://www.youtube.com/watch?v=tQkDRXo7tLM

Ryan Roye
11-04-2014, 01:29 PM
This thread may be of interest to you if you haven't already seen it. There's multiple solutions and possibilities posted by multiple users there:

http://forums.newtek.com/showthread.php?144267-Exploded-CAD-like-Renderings-in-LW-11-6

prometheus
11-04-2014, 01:50 PM
yeah...moving parts manually and do morphs or use part move, learn how to rotate and move parts in the right vectors and combine with speed time node for instance.
growing walls or parts, you can also do with morphs..or use fertilizer, perhaps create uv maps and use uv to weigths tool when you have walls that need to grow in different angles, could also work with dpont shifter node...but it will take some time and the term
efficiently will not be there for you as a magic button, that will probably only come to you once you get used how to do it I think.

how efficient navisworks animation tool works...I have no idea ..but it might indeed be specificly adapted for these tasks and thus much more efficient to work with.

jboudreau
11-04-2014, 02:33 PM
Does anyone have any methods/tutorials/guides on how to efficently animated the building construction process. ie...you have a building and want to animate the pieces/parts onto the screen. It's done quite a bit with 3DMax and Autodesk products. I think DP Part move could be used, but don't know how to engage/use it properly for this method.

Anyone with thoughts?

I've seen much flashier looks than this but this is what I could find quickly... https://www.youtube.com/watch?v=tQkDRXo7tLM

Hi

Here is a cool example of a house building. Lots of videos on youtube. Just search for animated house build

https://www.youtube.com/watch?v=1hLBCOlptq8

Jason

tcoursey
11-04-2014, 02:37 PM
Hi

Here is a cool example of a house building. Lots of videos on youtube. Just search for animated house build

https://www.youtube.com/watch?v=1hLBCOlptq8

Jason

Yes this is a good example. Specifically looking for a method similar to the roof elements and patio deck elements...I believe those to be animated procedurally and not keyframed per say....

Thanks for any more input...

tcoursey
11-04-2014, 02:39 PM
yeah...moving parts manually and do morphs or use part move, learn how to rotate and move parts in the right vectors and combine with speed time node for instance.
growing walls or parts, you can also do with morphs..or use fertilizer, perhaps create uv maps and use uv to weigths tool when you have walls that need to grow in different angles, could also work with dpont shifter node...but it will take some time and the term
efficiently will not be there for you as a magic button, that will probably only come to you once you get used how to do it I think.

how efficient navisworks animation tool works...I have no idea ..but it might indeed be specificly adapted for these tasks and thus much more efficient to work with.

Thanks. I'm not sure how "efficient" it is either...but It says it ties into the construction schedule and with BMI models it's probably pretty efficent/easy as Construction Managers are not animators!

Just looking for techniques other's have used or direction. Thanks!

pinkmouse
11-04-2014, 03:13 PM
There's a test I did starting here (http://forums.newtek.com/showthread.php?136524-house-building&p=1337603&viewfull=1#post1337603), complete with a scene to download. ;)