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ConjureBunny
10-25-2014, 03:16 PM
Hi,

What's the best way to set the UV map of a large number of objects so they use 100% of the UV map?

125217

I'm making a spider web, and I want each quad to be a perfect square on the UV map.

Thanks!
-Chilton

JoePoe
10-25-2014, 03:33 PM
Select your mesh.
Go to Map tab>UV/Texture>Poly Map> New Quad Polygon Map.

You should be good to go. :thumbsup:

shrox
10-25-2014, 03:36 PM
Select your mesh.
Go to Map tab>UV/Texture>Poly Map> New Quad Polygon Map.

You should be good to go. :thumbsup:

I lernt sumpin new!

Thanks for posting that hint.

ConjureBunny
10-25-2014, 03:44 PM
Indeed, New Quad Poly Map did the trick!

I *knew* there was a thing that did that. Couldn't find it for my life...

Thanks!
-Chilton