PDA

View Full Version : FBX and deformed surfaces



jaxtone
10-21-2014, 09:54 PM
I wonder if someone could explain why this little boys body is deformed?

I just exported a character from DAZ 4.6 to Lightwave as an FBX file... this use to work as a clock otherwise but this time something is deforming the little ones body!

I just donīt know why the body reacts this way and find no way fix the distorted parts. Anyone that knows his 3D-characters skins and bones are welcome to advice me because it would be a shame to exclude this little character from Lightwave for ever!

Regards
Jack

Shiny_Mike
10-21-2014, 11:38 PM
what are your export settings? Is it FBX_2009, ascii?

jaxtone
10-22-2014, 04:02 AM
Shiny_Mike! Hold on. I will check the settings!

jaxtone
10-22-2014, 04:18 AM
The export setting from DAZ is "FBX 2012 Binary"!

As I understood after my purchase from DAZ "The Kids 4" is an older character set up and maybe the "FBX 2012 Binary" didnīt even excist when "The Kids 4" were created!

So whatīs your advice?

Jack

Shiny_Mike
10-22-2014, 05:56 AM
Don't know if it will help, but you might try going the FBX_2009, ascii format route. It usually seems to work the best, but I haven't tried animation.

jaxtone
10-22-2014, 03:17 PM
Ok! Thanks a lot Shiny_Mike! Iīll try that and if someone else have any suggestions I am willing to listen!