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vonpietro
10-11-2014, 03:15 PM
I've got an idea for a short that requires a cellular tower melting.
what would be a good method for that steel melting looking.

I'm thinking morph targets and maybe particle hv, but i'm alittle unclear on how to get that melty look.
i saw a melt plug in that goes from structure to puddle,
but i'm looking more for that godzilla breath on a tower kinda of melt.
any ideas?
thanks

daforum
10-11-2014, 03:19 PM
Have a look at this plugin: http://www2.trueart.pl/?URIType=Directory&URI=Products/Plug-Ins/TrueMelt
Hope it helps :)

UPDATE

Just read the part of your post where you mention seeing a plugin that goes from structure to a puddle...:bangwall:

ernpchan
10-11-2014, 03:25 PM
You might be able to do it with morphs and a displacement map. Animate the opacity of the displacement map over time.

spherical
10-11-2014, 05:12 PM
For the puddle part, there are threads some time back where water and/ or show collected in puddles. The recommended method was to use two objects and grow the puddle as the water particles died or the snow object shrunk/dissolved.

Davewriter
10-11-2014, 09:55 PM
Or, since there was talk about it earlier, Messiah comes with a plugin called "Melt"

bobakabob
10-12-2014, 01:05 AM
Bullet softbodies is another option. You could apply this and bones and morphs to give you some control.

vonpietro
10-12-2014, 09:43 PM
thanks for the ideas, i'll try them out this week sometime

bazsa73
10-13-2014, 01:20 AM
124959

motivalex
10-13-2014, 03:54 AM
I believe Splinegod (RIP) had some melting related tutorials somewhere.

Just looked and found a sample on his Youtube page, which mentions he has a tut on Liberty.com.

http://www.youtube.com/watch?v=xFFqD6qBywM&list=UUq8-TmkFGxlXZIyNrfop0yA

bazsa73
10-13-2014, 01:24 PM
I have just seen a short while ago a really impressive melting sequence, though not 3D "only" 2D . It's in Nausicaš, Valley of the wind from Miyazaki.
There is this godlike superrobot in the end which melts down. Insanely cool animation there. A must study for all animators.

Ryan Roye
10-13-2014, 01:28 PM
While this example isn't melting, lattices and/or cages can be used to get a controllable melting effect. The cage could easily have a texture displacement applied to make the liquid boil as well.


http://youtu.be/Qwsph38sNuw

vonpietro
10-13-2014, 10:36 PM
chazriker
wow, that cage deformation is amazing, how did you set it up? deformation tab?

I had the pleasure of working with larry shultz, and counted him a friend, i was sad to hear of his passing. Larry was a pretty funny guy too by the way.

bazsaa
i recall that, that studio does insane 2d work, must of taken a long time to do.
the music is also unusually awesome

djwaterman
10-14-2014, 12:31 AM
chazriker, That's using the 3rd powers tool right?

Ryan Roye
10-14-2014, 04:12 AM
chazriker, That's using the 3rd powers tool right?

Yep. Though you could get this same effect with the free lattice out there as well.

tyrot
10-14-2014, 04:47 AM
check out erikals video at youtube - there must be melting plugin.. video..

Waves of light
10-14-2014, 06:34 AM
Using PG_Melt_Fe (32Bit):


https://www.youtube.com/watch?v=g4kX97FE6pw

vonpietro
10-14-2014, 01:50 PM
chazriker

do you know where the free one is, i did a quick search and could not find it. checked lw plugins first.

3rd power came up =)

Ryan Roye
10-14-2014, 02:38 PM
do you know where the free one is, i did a quick search and could not find it. checked lw plugins first.

http://www.neko.ne.jp/~asagi/P2P/Plugins/lay/AS_Lattice_0102.zip

No docs, but there are sample files at least.

Chernoby
11-11-2014, 05:25 PM
I've gotten really good results with melting by just using weight maps and cloth FX, a collision object to melt onto, and meta plug if the melting object is too high of a poly count.