View Full Version : recommendations for good LW objects CDs?

11-27-2003, 01:20 PM
was wondering if anyone knew of any good lightwave object CDs they could recommend? i specifically need one with outdoor & garden objects (eg trees, bbq, deck, deckchairs, trampoline etc). I've had a bit of a look on the net but thought I'd ask if anyone had bought one and could tell me where i can get some good value 4 money.


11-27-2003, 01:39 PM
This should get you started


12-03-2003, 02:52 PM

unforunately i found their products to be quite expensive without really being what i was looking for.

but after extensive searching i have found this awesome site which i thought i'd share with everyone:


it's got bundles of really high quality objects at around $99 for 200 objects and you don't have to buy a CD with a bunch of stuff you don't need, the CD's are packaged into sets eg trees, garden, buildings etc. the best value I've found so far!!

12-03-2003, 03:16 PM
4bytes (http://www.4bytes.com) may have some of the stuff you're looking for...(somehow they are connected to Dosch)

12-07-2003, 01:40 PM
yeah i had a look at them, they have good models, but don't seem to do the lightwave format

12-08-2003, 03:52 AM
Don't put too much trust in LWO. For me 3DS is a good as it gets. I never saw a library that had models I could use without modifications. Importing a 3DS model and reducing the redundant polygons and adapting the materials is something you'll get used to. I'm working with formZ 3.6.8 which forces me to communicate with LW over 3DS. Zillions of polygons have gone this path without any problems...

Edit: 3DS is supported by every program I know and will never change.

12-08-2003, 07:02 AM
may have something?

12-08-2003, 01:37 PM
i didn't actually realise you could import 3ds files into lightwave- i just read a post somewhere else explaining that 3ds is different from 3d studio max. but then again if you're paying big money for the models you kind of don't want to buy some that may have "problems" (apparently some of the surfaces may appear odd/rendering errors?), that you have to fix- i'd still rather buy it dircetly in the LWO format if I can.

12-08-2003, 02:00 PM
It's an old standard... lwo has lots more info in it... 3ds stands for 3d Studio... that is the program that was the great grandaddy of 3d Studio Max.... it was a dos program I think..and about the only 3d program around back in 1996 that was accepted as industry standard... lots of programs built support for that standard, but that standard is ancient and requires all tris, no quads... and has other problems too, especially in what you can layer on to your textures. LWO has a lot more info and capability than 3DS ever has or ever could have... it's a nice standard for moving stuff between apps, but FBX does a much nicer job for that sort of thing.. too bad FBX is still so new that there's some flaws in it's import/export and some features are not supported that carry over, but I suspect that will all be fixed in a year or two...

12-09-2003, 01:31 AM
Since most models and libraries are made in MAX or C4D, converters are used to put models in LWO-format.This often gives more model errors then I have seen in 3DS models. Look at the free models from lowpolygon3D (http://www.lowpolygon3d.com). 3DS is absolutely not my favourite format, but it has all the information you need. If you want to loose the tri's, just use reduce polygons without removing redundant points. This is not a law, just my opinion from experience.