PDA

View Full Version : Looking to get this lwo file as a 3ds or dxf or similar



Tommyt
11-27-2003, 04:23 AM
Hi, hopefully someone can assist me,

I need to get the attached file in a format that i can import into max.
I know, I know this may sound a bit cheeky but this here seems to be my last chance. I have tried the max lwo importer plugin- that crashes Max, tried bringing it into Poser - that gives me a failure message, So I would really appreciate it if I could get some help with this,

Thanks

Tom
[email protected]

Matt
11-27-2003, 05:03 AM
I take it this object is from a legit source?

It was a sub-d object so I had to freeze it, couldn't save it as .3DS unless I tripled it, so I saved it as .DXF

See attached.

cresshead
11-27-2003, 05:21 AM
Using the lightwave importer needs a couple of things to be checked in lightwave before you can load it into max

you need the latest importer as well... www.maxplugins.de

first, all of your model need to be on layer one

then check poly stats and delete any 1 or 2 point polys as this is not supported by max and will give an error or crash max...it's a max short comming not lw.

you don't need to freeze your mesh as you can use meshsmooth to replace the sub d in lightwave.

steve g

Tommyt
11-27-2003, 05:40 AM
Thanks Matt, I imported it in but it comes in all messed up,

Cresshead> you have lost me as I do not know Lightwave nor have I access to it at the moment> Is deleting the 1-2 points a major thing in LW,
Anyone willing to help out, now I am being cheeky.

Thanks guys,

Tommyt

cresshead
11-27-2003, 05:51 AM
i'll take a look when i get beck from teaching tonight and post you a max scene...it'll be max 4 so that max 4, 5 and 6 can open it.

later

steve g

Tommyt
11-27-2003, 06:05 AM
Brilliant, thanks a million

Tommyt

Matt
11-27-2003, 09:06 AM
Hmmm, LWs DXF support has always been ropey in my experience!

omeone
11-27-2003, 01:54 PM
Looks like the glass from the JD bottle tute, first tute I ever done in LW - took me two weeks to model it !!

emailed the file to you

btw, you probably could have converted this to 3ds with the 30 day trial version of Deep Exploration yourself

samartin
11-28-2003, 12:19 AM
can't MAX take in the (.OBJ) format ??? That format is great for keeping quads in contact and I'm not sure about this but takes UV Maps across aswell...

RorrKonn
11-28-2003, 07:56 AM
obj.format works in poser5

RorrKonn
http://www.Atomic-3D.com

cresshead
11-28-2003, 05:16 PM
that lw file load straight inot cinema6CE [free on 3d worldmag]

i deleted the 1 and 2 point polys in lw than re saved also copied all layers to layer 1...came into max 4 without a hitch although the file size is now 10.mb!....and zips up to 2.2mb...

it's such a simple model why not make it!
rather than have the hi poly mess that max makes of it...:rolleyes:

cresshead
11-28-2003, 05:23 PM
the origonal lightwave file loads straight into cineam6CE

cresshead
11-28-2003, 05:44 PM
here's the lwo file without the 1 and 2 point polys

BTW max can have [you get 'em from maxplugins.de for free]
obj, lwo [lw5.6], lwo [lightwave 6 object format], 3ds, dxf,dwg and a host if import formats...the hardest thing for max is to open a max file on a previous version!...say a max 4 scene in max 3.
..go figure on that one!

later


steve g