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visualbug
09-28-2014, 09:06 PM
I am officially part of the Lightwave family now after getting it from the $695 Lightwave Crossgrade.............. good idea newtek :)
I spend enough time searching in the forums, and learning about the status of Lightwave (C.O.R.E, situations, quiet newtek with users... etc...the thing I like most is the forums and the community, awesome!! )
Coming from blender 3d, using in the past, maya, cinema 4d.........

I can say that is very powerful software
I am planning to use a nice pipeline for my 3d short film:

Moi3d ***hard surface modelling
blender ***some modeling + rigging and animation (cartoon, squash and stretch rigging) export .mdd --->
Lightwave ****modelling, shading, fx, render,
3dcoat, texturing and sculpting

This I think is a dream team, for a freelance artist, I want to do some product visualization, arq-viz, and 3d ads.

questions for the transition:
this pipeline is good enough for a one man freelancer or I am missing something?
(too bad that digital tutors have nothing for lightwave, I requested in DT support forms and forums)
where I can find the best tutorials, from basic to advanced ?
fprime vs lightwave standard renderer?
sasquash vs fiberfx?
hypervoxels vs turbulence?
lightwave for "lite" motion graphics? (I know that lightwave is not cinema 4d with mograph, I think something lite like 3d ads, freelancing)
character animation tools with genoma? good enough? cartoon rigs are possible? or I stick with blender for that?

thanks a lot guys, I just decide to try lightwave because of this forum...........
and the quality of the software of course! I hope that I am here just in time for the BIG and super special Lightwave ultra Version 12 :) you never know, when a company is quiet can bring something good.................just give some time to Rob Powers and the team :) (positive thinking is good)
for now I will learn every little trick and workaround that Lightwave is offering for my projects....

I will be around asking a lot of questions :)
Visualbug
From Dominican Republic :)

this company was my inspiration http://www.clockworkvfx.com, they are just awesome.....working in lightwave....

Dexter2999
09-28-2014, 09:57 PM
Hi and Welcome

For learning, I recommend starting here, https://www.lightwave3d.com/learn/

From there you may want to check out http://www.lightwiki.com/

I don't use Digital Tutors myself but if you are into streaming edu content, Lynda.com has the Essentials of LW10 training from Dan Ablan
http://www.lynda.com/LightWave-10-tutorials/Essential-Training/71924-2.html?srchtrk=index%3a1%0alinktypeid%3a2%0aq%3aLi ghtwave%0apage%3a1%0as%3arelevance%0asa%3atrue%0ap roducttypeid%3a2

If you find you are having issues with rigging Rebel Hill's stuff is jam packed with info. From training to products
http://www.rebelhill.net/html/products.html

Lots of useful stuff over at Liberty3d.com as well.


Hope this helps!
Welcome again!

3D Kiwi
09-28-2014, 10:04 PM
out of intrest why are rendering out of lightwave rather then cycles?

visualbug
09-28-2014, 10:29 PM
thanks a lot Dexter2999! I will check it out those links!!

3D Kiwi, well, is just personal preference to use Lightwave renderer, :)

I know that cycles is very good, buy Lightwave renderer is and old crazy, big, beast that still is used in so many studios over the years, giving a great quality....
so I want to learn it and squeeze his juice in beautiful renders and animations :)

Dexter2999
09-28-2014, 10:43 PM
Oh!, and you will need to download Denis Pontonnier's plug in's
http://dpont.pagesperso-orange.fr/main_en.htm

Many people find them as "must have's". (Donations welcome...I don't think you will find anyone who says they aren't worth it.)

visualbug
09-28-2014, 10:56 PM
Thanks, added to my bookmark!

I will try for now to stick with Lightwave and the tools inside before start jumping with plugins, (so many and very good too)
after I learn the software I will check all available plugins,

....the only one that I have in my radar is TurbulenceFD, that plugin is awesome!!
well, is going to be a Christmas gift to myself :), no money for now jajaja sasquash and fprime are good too........

Lewis
09-29-2014, 02:22 AM
Welcome to the LW land :D

visualbug
09-29-2014, 02:28 AM
thanks a lot Lewis, lightwave is sooooo different than blender, maya, cinema......................is fun!!! I need to stick with the new layout workflow jaja
ok, next tutorial............

CaptainMarlowe
09-29-2014, 02:44 AM
Welcome on board. I'm pretty sure you will find Lightwave being a very effective tool for a one man band. As for myself, it is my main tool for almost everything except for painting and some texturing. For sculpting, UV-editing and 8K painting, I work with 3D-Coat. For other texturing tasks I have embraced with enthusiasm Substance designer and substance painter.
I do everything else (modeling, texturing/shading, animating and rendering) inside Lightwave. As for the plug-ins, Denis Pontonnier plug-ins are really an awesome addition. For modeling, LWCAD is also worth every penny. Since I'm no professional, I also use heavily genoma and nevron motion for rigging and retargeting mocap.

djwaterman
09-29-2014, 02:45 AM
But as suggested, you must as a matter of course download all the DP plugins, they are almost considered standard now and even include a whole set of lights.

jeric_synergy
09-29-2014, 10:56 AM
thanks a lot Lewis, lightwave is sooooo different than blender, maya, cinema......................is fun!!! I need to stick with the new layout workflow jaja
ok, next tutorial............
Keep that positive attitude! :thumbsup:

Ryan Roye
09-29-2014, 10:59 AM
If you haven't noticed the sticky, I strongly recommend reading through the entirety of this thead as it contains tips and tricks that will save you a tremendous amount of time and give you a heads up on some handy features that, to new users, aren't so obvious.

http://forums.newtek.com/showthread.php?139165-Basic-stuff-Lightwave-users-should-know-but-are-not-so-obvious

Danner
09-29-2014, 11:56 AM
I'll answer a couple of your questions

1) fprime vs lightwave standard renderer?

Fprime is Outdated and it doesn't seem to play well with newer versions of LW. Not a huge loss since the native renderer is much improved and we got VPR now. Still there are other alternatives.
You can render using Kray, Octane and soon Arnold and Renderman. Each with advantages and disadvantages vrs native renderer.

2) sasquash vs fiberfx?

Sasquatch is also a bit outdated but FiberFX is unstable and sometimes unpredictable. It's a tough call really, FFX is more flexible but Sas is solid. If you understand your way around color spaces and compositing I'd go for Sascuatch.

Waves of light
09-29-2014, 11:58 AM
Welcome aboard! Nice to hear such a positive attitude towards LW.

I'll add my two pence worth of assistance:

1. Forum search function and broken url links:
It's not the best, so to find the content you're looking for, stick this into your browser address bar of search bar
site:forums.newtek.com <whatever you want to search for in here>

e.g. site:forums.newtek.com tutorials

Broken links - should you come across any pages with error 500, this is because the forum url changed and older links within threads were not updated. If you want to see a error 500 page, swap http://www.newtek.com/forums/ to http://forums.newtek.com/

e.g.: http://www.newtek.com/forums/showthread.php?t=84755 to http://forums.newtek.com/showthread.php?84755

2. Ryan has already posted a great link for beginners, here are some more threads you might find helpful:
nice list aimed at interior renders:
http://forums.newtek.com/showthread.php?139419-Lightwave-render-The-Hague-Apartment

Loads of links, not so much lightwave but a great raft of information, textures, software, etc. (haven't checked them all for 404 though) by Phil Nolan:
http://forums.newtek.com/showthread.php?121572-Free-Stuff

3. Forum user Erikals youtube page is a must - he tries out all the processes and plugins, shows you the pitfalls and has over 400 videos to go through: https://www.youtube.com/user/erikalst?feature=results_main

4. I use 3DCoat for Sculpting, UV and texturing, so feel free to ask any questions.

5. Once you're happy with Modeler's modeling toolset, be sure to check out LWCAD - http://www.wtools3d.com/

6. Don't be afraid to ask questions. We're a nice bunch in here and you've got some really helpful users, who are gurus in different areas of Lightwave, ready to help.

Looking forward to seeing what you come up with.

Farhad_azer
09-29-2014, 02:11 PM
Welcome to LW.

I am also new to this planet. the community is very friendly and supportive.

I agree totally that working in lightwave is fun. I have used 3dsmax to a good level and prefer Lightwave over that in most regards.

I personal has learned a lot from Dan Ablan. he is also very supportive and friendly. (check it out here www.3dgarage.com)

And the thread mentioned by Ryan Roy (charziker) is the one that I always tell myself why I did not check it earlier. it is a must.

prometheus
09-29-2014, 02:55 PM
Welcome Leonardi...
Good to see the crossgrade promo working, that means more resources to the lightwave group, and a possibility to get that to work for us in terms of an even better lightwave version in the future ahead.
Good to see instancing tech being employed by the lightwave group to serve as the ability to copy their software in large numbers for a low price sale, to make it even more attractive for other users. :)

for motion graphics..you want to get dpontīs free dp kit and use part move for a lot of stuff.
bryphi and xswampyx has some nice clip samples..and should be up there in youtube.

Sasquatch ..well donīt work in VPR so it only has itīs own previewer but youīd have to render first to get to that, and it consisted of two interfaces to switch between, that said I think it had much better looks for large areas of grass..which fiberfx do not do well, and in the pro version of sasquacth you could use a locator object to make the grass react to it like a chopper flying over the grass and you would have dynamic reaction in the grass, this is possible to do with fiberfx too, but not on large areas..since fiberfx frankly donīt look good and takes a lot of system resources for that...mostly people using lightwave skip volumetric fiber and grass solutions and use instance grass geometry instead, thereīs a good sample in the lw 11.5 content, however ..it is with instanced geometry not possible as far as I know of to make a huge area of instanced grass to react dynamicly only when a locator/ref object moves over that area.

hypervoxels..well, still works for some cloud stuff which can be harder to do with turbulenceFD, and it still works good for rocket trail smoke in some cases, and even for explosive stuff and it wonīt cost you anything, however..if you can afford it, fluids are almost a must have if you aim for high quality explosions and fire, and I donīt think you can get there for some stuff with hypervoxels only, so coming from blender you can acheive more realism for free than with lightwave voxel system..and you have to spend the extra money to get turbulenceFD, but itīs a great plugin..and I think it is more easier to get quick fire and smoke going on even compared to houdini pyrofx, though if you aim for really complex and large simulations..houdini should be your choice.
Hypervoxels also does a lot of other stuff turbulenceFD donīt ..with animatable clips you can load on to the particles, or use tiny sprites on a particle system itself to acheive a different look to particle effects compared to what you achieve with turbulence.


rigs I donīt work with really, but from what I have seen it seems to be popular to work with caroon rigs in lightwave..the tools should be there.

Tutorials..
https://www.lightwave3d.com/learn/

http://forums.newtek.com/showthread.php?77002-Hours-of-Free-LightWave-Training-%2824-Hours-%29

And these are pretty much the same, but with a special designed interface to search and download the stuff, you could also jump in to the ftp folders with filezilla for example and multiselect several videos at once and copy to your own folder so you donīt have to download them one by one, go out for a walk while it downloads ..since you need that before sitting still and watching them all.
ftp://ftp.newtek.com/multimedia/movies/w3dw/WV_LightwaveTraining.html

and youtube siggraph clips are of course available and check the lightwave3d youtube page for much of that.

third party plugins for lightwave...
https://www.lightwave3d.com/third_party/

spherical
09-29-2014, 03:16 PM
1. Forum search function and broken url links:
It's not the best, so to find the content you're looking for, stick this into your browser address bar of search bar

If you do want to use forum search, go to > Advanced Search > Search Single Content Type tab, not the tab you land on buy default: Search Multiple Content Types. Far more reliable; especially if you Ctrl-Click the specific forums that you want to limit the search to in the Additional Options > Search In Forum(s) list. There is a process time/memory limit on searches, so performing these limiting operations return more relevant results. Most blithely hit the other type and force the engine to scour the entire database, which just doesn't work well.

visualbug
09-29-2014, 08:34 PM
awesome! thanks guys! so much information to learn!
now I am eating tutorials for breakfast, lunch and dinner, to be up and running as far as possible :)

I am checking Genoma videos, and men! this preset rig is awesome! and for a one man show this is the best
to set a rig ready to go in 5 minutes..............mmmm checking now the facial animation options..........

TAFA plugin for facial animation is just WOW!!! ..........I think that
TAFA + TurbulenceFD going to be my next step (after I learn Lightwave and feel comfortable)

visualbug
09-29-2014, 08:49 PM
thanks a lot prometheus!
yes the crossgrade is working jejeje,

looks that I going to skip hair and fur for now...................
Hypervoxels , mm I going to try to learned first, and see but TurbulenceFD is sweet! My short film (webseries) need a lot of fire and explosions, sooo, lets see, maybe as a Christmas gift :)

motion graphics, well, I am just planning some product visualizations...........and with after effects is all that I need,

the think that I like the most in lightwave is the renderer, wow! is powerfull
"syflex"sweet, maybe in the future, but looks that is the best for cloth simulations............

chikega
09-29-2014, 09:52 PM
Welcome, visualbug :)

BokadCastle
09-29-2014, 10:53 PM
Cayman Islands?

visualbug
09-29-2014, 11:08 PM
jajaja, 3 Tiny islands at the Caribbean (British overseas territory) close to cuba and jamaica,

but I am from Dominican Republic

BokadCastle
09-29-2014, 11:23 PM
Bs

- - - Updated - - -

BS

visualbug
09-29-2014, 11:34 PM
I am checking simplylightwave tutorials and the streaming option,
looks that is a good deal just to start learning.......quick

liberty3d too, but not streaming......................I am checking a few tutorials to buy for LW 11.6
great, I have where to start nice and organize :)

Waves of light
09-30-2014, 03:11 AM
I am checking simplylightwave tutorials and the streaming option,
looks that is a good deal just to start learning.......quick

I've purchased a few tuts from SimplyLightwave. Good level of detail... but (IMO) some videos come across as being unscripted... lots of 'errrmmms'... which I find annoying.

Here's another set I purchased http://online.cg-masters.com/videos/software/3 - put these are only available to view online. They are watermarked and you can't download them.

visualbug
09-30-2014, 03:38 AM
Waves of light, thanks,
(and for the previous post too! )

The advanced lighting series and the making materials WoW!!! after SimplyLightwave, those going to be next.
exactly what I was looking for......materials and Render!

I am here to do a web-series, so I need to learn as far as possible! thanks for the help!
any nice Genoma tutorials?.........I saw a few from liberty3d, are they good? I think that they need to post a preview video about the tutorials and the final results, because I have no idea that I am going to buy :) that can help a lot with newcomers like me...............

I will need to rig some characters soon! :) fast and easy......and
with TAFA, I am set to speed the production :)

50one
09-30-2014, 04:26 AM
That's the sprit! :>

Waves of light
09-30-2014, 04:37 AM
Waves of light, thanks,
(and for the previous post too! )

The advanced lighting series and the making materials WoW!!! after SimplyLightwave, those going to be next.
exactly what I was looking for......materials and Render!

I am here to do a web-series, so I need to learn as far as possible! thanks for the help!
any nice Genoma tutorials?.........I saw a few from liberty3d, are they good? I will need to rig some characters soon! :) fast and easy......and
with TAFA, I am set to speed the production :)


There aren't a lot of Genoma instructions/videos, but I know Lino is working on some new stuff at the moment. The ones I know about are:

1. The manual - 11.6 Addendum - pages 235 - 252
2. Lino's videos - https://www.lightwave3d.com/learn/category/genoma/
3. Rebelhill's RHR series (not just Genoma, but bones inside of Lightwave and his own rigging software) http://www.rebelhill.net/html/products.html

visualbug
09-30-2014, 04:58 AM
Thanks guys!
yes, I have a few more days on vacation so I need to learn FAST!
Did Genoma have cartoon rig? can somebody talk to Lino for a few Squash and Stretch bones? that can be nice!
I just want to learn how to rig my characters/creatures, etc, Weight Maps, morphs and ready to go...

Rebelhill's RHR series are awesome!
the tutorials have something for cartoon animation? how to use proxies high/low poly for animation? morphs? Squash and Stretch bones?
I need to investigate more about this...............
(yes, I love cartoon, squash and stretch jeje)

(after surfing inside the forums for some days, I am just ready to live with Lightwave strengths and weaknesses I just prepared my mind before hand jejeje)

50one
09-30-2014, 05:06 AM
Just curious, have you done any rigging in Blender?

Ryan Roye
09-30-2014, 05:27 AM
Thanks guys!
yes, I have a few more days on vacation so I need to learn FAST!
Did Genoma have cartoon rig? can somebody talk to Lino for a few Squash and Stretch bones? that can be nice!
I just want to learn how to rig my characters/creatures, etc, Weight Maps, morphs and ready to go...

If you're doing cartoon style animation, the 3rdpowers toolset (http://www.3rdpowers.com/index.html) is basically mandatory if you want to get work done quickly and easily. The deformations of the cage/lattice deformers can be layered on top of existing animations and are typically used in sculpting-based animation workflow.

Simple example video on animating a ball to move in a stylized squishy fashion:

https://www.youtube.com/watch?v=u1z98QpeJL0

On top of the obvious, the CageDeformer tool also grants you the ability to use any displacement in Lightwave without losing control over your mesh, or to rig certain things that would normally require separate rigs to accomplish, such as deforming your character with spline control and re-gaining control at any time desired.

At least for my commercial projects, the 3rdpowers toolset has already paid for itself many many times over in the amount of time and effort saved and is the single best investment for a Lightwave animator.

I also did a review and workflow demo (for facial animation) here: https://www.youtube.com/watch?v=IJGjKg_P6KM

visualbug
09-30-2014, 05:32 AM
50one: yes :)

blender is crazy cool with the cartoon rigs, but men, I don't have time to rig like that
I like more animate than rigging............rigging is a technical art, and a lot of time consuming with settings + mophs etc.....this is why I will love Genoma,

I just want to make my short films as fast as possible :)
and TAFA + Genoma can be a winning team for me :)

chazriker:
NICE NICE NICE!!! this is what I was looking for!
3rdpowers toolset with cage deformer, is all that I need.
So I can animate in Genoma and then do a "cartoon pass" with the cage deformer in every shot! awesome!!
I love "smear animation" like old days with the looney toons

RebelHill
09-30-2014, 05:52 AM
Rebelhill's RHR series are awesome!
the tutorials have something for cartoon animation? how to use proxies high/low poly for animation? morphs? Squash and Stretch bones?

Sure... details on all that and more.

Squash and stretch isn't the easiest thing to get right in LW, or rather, what can be achieved is more limited when compared to stuff you see done in the like of 3ds/maya. However, with the right setup you can get stuff smooshing about to a reasonable degree. Genoma won't help you there though (actually, it'll get in the way more than anything)... it's something you really need to build yourself. My RHiggit toolset will let you do it, to some degree (decent enough bendy limbs/body parts), but again, how far you can go with it will be limited some by LWs deformation system, but also the difficulty of automating such setups. There's certainly more stuff you can build on top.

Cheers.

visualbug
09-30-2014, 06:33 AM
thanks a lot RebelHill!
I have your tutorials in my list for sure!

prometheus
09-30-2014, 12:41 PM
you can always try turbulenceFD without time limit, the limits are render watermarks and that is fair enough.
Latest update was a few days ago..
v1.0 Rev 13722014-09-24

it is recommended to have a decent nvidia card with lotīs of cuda cores and ram disk or solid state disc...also the latest turbulenceFD version needs latest nvidia drivers to work properly...and you do want to use GPU simulation which is considerably faster...in most cases.

https://www.jawset.com/try/

some free basic tutorials from the LA group, with Mark Hennessy Barret..which used it in Fringe, and in Iron sky for example.
http://www.youtube.com/watch?v=_cryRCYfoG0
http://www.youtube.com/watch?v=Q3D6giC9j8A

More extensive commercial tutorials can be found at liberty3d.com where Kelly Myers goes through some different explosion styles and some chopper wind draft dust etc
I donīt have those myself ..so I am not sure how good they are, but Cat Kelly does have some experience with it in production..so that will give you a hint.

Introduction..
http://www.liberty3d.com/2013/05/5519/
http://www.liberty3d.com/2013/09/tfd-advanced-projects-and-concepts-fireball/
http://www.liberty3d.com/2014/01/tfd-advanced-concepts-and-projects-atmospherics/
http://www.liberty3d.com/2014/04/tfd-for-lightwave3d-advanced-concepts-and-projects-nuclear-weapons-pack/

spherical
09-30-2014, 01:31 PM
some videos come across as being unscripted... lots of 'errrmmms'... which I find annoying.

Quite a few do it. Don't understand why. Everyone makes mistakes once in a while but when it's constant: they can't figure out which button to push or even where it is, can't find assets they want to load, load the wrong one(s) (come on put the ones you need all in a dedicated location), perform an operation and then realize it's out of sequence. Goes on and on. It's as if they got a wild hair and decided to whip off a quick tute without any prep whatsoever and mumbling into the microphone while they do it. Difficult to learn in an environment like that; doesn't instill confidence. They don't get the teaching concept that, like a well coded computer program, things need to happen in the proper way. They're "programming" another individual's brain. Get it right. Unprofessional at the very least. Good, well done videos are worth every penny; partly because you won't learn someone's careless bad habits.

prometheus
09-30-2014, 01:41 PM
William Vaughan has almost always perfect flow in the pedagogic way he talks while instructing, I donīt hear any uhmms or other annoying stuff when he talks, and if he occasionally do not get anything to work as expected, that is usally a case of something in the tools that needs extra attention to get it work properly, so in those cases it makes very much sense if he donīt get it working directly.

spherical
09-30-2014, 01:59 PM
Agreed. There are times when additional time to either slow down to make sure the student gets all of the steps or some nitty part of a a complex tool or operation doesn't flow itself. Totally acceptable, because it's natural. Those times are few and far between.

visualbug
09-30-2014, 04:41 PM
Thanks guys,
I have turbulencefd on my list, thanks for the videos, I downloaded the free learning edition, I will have fun for a few days jejeje

chikega
09-30-2014, 05:45 PM
This looks very cool ... :)


https://www.youtube.com/watch?v=OI81pu4KzgU#t=21

jeric_synergy
09-30-2014, 05:50 PM
......., and if he occasionally do not get anything to work as expected, that is usally a case of something in the tools that needs extra attention to get it work properly, so in those cases it makes very much sense if he donīt get it working directly.
Actually, I find Proton's 'mistakes' (sometimes they are scripted), to be the most informative part, because RECOVERY is a very valuable skill in, well, anything. And rookies need to recover a LOT.

As to "ermms" & "ahhhhs"-- I hate 'em. I've trained myself to rarely say "uhhhh"-- just don't say anything. Goes a lot towards faking intelligence.

visualbug
10-03-2014, 05:50 AM
well, I at least learning, just I don't mind the "ermms" & "ahhhhs" jejeje, not a lot for now, so is ok jeje

jeric_synergy
10-03-2014, 09:24 AM
I'm hoping this thread shows an interesting comparison between LW and Blender, and we get to learn what we could steal, and when we should hop over to use it as an adjunct to LW.

visualbug
10-03-2014, 04:44 PM
This is exactly my plan, I am a blender user, that want to complement with lightwave, lightwave layout render and scene management is just so powerful, I am getting in love right now, blender for modeling is FASTER than lightwave, maybe the faster modeler on the market (all shortcuts and less steps, we don't have to "drop" tools) and the HAIR and FUR systems in blender is awesome for short hairs, no dynamics yet, so lightwave and blender in one pipeline + a nurbs modeler MOI3D. for me is a good team for freelancing/short films on budget........

The only step that I am not sure is: where I going to rig and animate in blender or lightwave :) viewport in blender is very slow for playback realtime character animations, I don't know yet in lightwave I need to do some test..........and test the .MDD transfers between the two.

prometheus
10-03-2014, 04:51 PM
Coming from blender...you might wanīt to work with blender fluids and importing to lightwave perhaps?

http://www.clintons3d.com/plugins/lightwave/
http://www.splotchdog.com/index.php?option=com_content&view=article&id=12&Itemid=121

Donīt know which one is still valid etc..

visualbug
10-03-2014, 05:09 PM
I was thinking about that transfer for fluids to lightwave for rendering.............thanks for the links I will add to my "to do list" :)

I am worried more for hair and fur than fluid simulations, the uses of hair and fur is "MORE" compared to fluids...........to bad that lightwave don't have a good plugin for that (I dont like sasquatch :( .............

prometheus
10-03-2014, 05:36 PM
I was thinking about that transfer for fluids to lightwave for rendering.............thanks for the links I will add to my "to do list" :)

I am worried more for hair and fur than fluid simulations, the uses of hair and fur is "MORE" compared to fluids...........to bad that lightwave don't have a good plugin for that (I dont like sasquatch :( .............

Whatīs wrong with fiberfx? :) tell us your impressions compared to the blender experience.

jasonwestmas
10-03-2014, 05:52 PM
Yeah good choice to explore the lightwave renderer, (it keeps me coming back) . . . no matter what animation tools you want to use you can almost always get that into lightwave and render them using point cache or fbx. I would definitely give sasquatch a try since I like the shading better than Fiberfx. Fprime is still an excellent renderer but I wouldn't use it in LW 11+. Try it with LW10.1. Fprime is pretty (its MonteCarlo GI is really nce) but the LW renderer itself is super fast now and VPR is much better quality in LW11+.

visualbug
10-03-2014, 06:07 PM
Sorry, I need to do some test first anyways with fiberfx, but the little that I investigate online and in the forums
there isn't any GOOD plugin like Ornatrix or hair farm, so
I can be very happy "IF" I can do something like this in lightwave (any tutorial around?):


124734

visualbug
10-03-2014, 06:32 PM
yeap jasonwestmas, the render in lightwave 11.6 was the one reason that give me the push to buy it (crossgrade special)
the layout is awesome for manage scenes and render, I am just learning the workflow....
Genoma represent fast rigging, is good for quick and ready to go rigs for characters, so I don't have to worry about that. good point!

I just doing some tutorials and investigating the good things and the things "missing"
VPR render y nice and fast, modeler......have very good tools, but I feel a little "slow" modeling compare to blender, blender is lighting fast, (less tools for modeling) but very fast workflow.........

I want to complement blender + lightwave to do my short film. because the render in lightwave is "beautiful powerful" and fast compare to blender cycles....and I know that I have turbulenceFD for fire and smoke, or realflow/blender for liquids just in case I need it :) I am still investigating the "plugins" available for lightwave,
and for nurbs modeling I have moi3d version 3, is light and awesome....

the only one that I feel short is hair and fur...............blender can handle it, but no simulations in hair, maybe after goosberry :) .........



I hope to see houdini engine inside lightwave ;)

Ryan Roye
10-03-2014, 06:58 PM
I can be very happy "IF" I can do something like this in lightwave (any tutorial around?):

Fur is one of Lightwave's weakest areas in terms of Layout. When working with FiberFX, it is easiest to manage if you use objects that consist of real-world scale. From what I understand, the scale issue is a thing with most 3d apps with fur/dynamics.

Look through some of the Lightwave sample content files:


https://www.youtube.com/watch?v=gbG0bVaGi7s

From my perspective, results aren't really the issue; it's the workflow and all the landmines that the user has to dodge to get to those results.

visualbug
10-03-2014, 07:27 PM
I was checking all the fiberfx in the contents folder, I can say is very nice,
I will check online with more info and do some "study" of the files, :)

jasonwestmas
10-03-2014, 09:23 PM
yeap jasonwestmas, the render in lightwave 11.6 was the one reason that give me the push to buy it (crossgrade special)
the layout is awesome for manage scenes and render, I am just learning the workflow....
Genoma represent fast rigging, is good for quick and ready to go rigs for characters, so I don't have to worry about that. good point!

I just doing some tutorials and investigating the good things and the things "missing"
VPR render y nice and fast, modeler......have very good tools, but I feel a little "slow" modeling compare to blender, blender is lighting fast, (less tools for modeling) but very fast workflow.........

I want to complement blender + lightwave to do my short film. because the render in lightwave is "beautiful powerful" and fast compare to blender cycles....and I know that I have turbulenceFD for fire and smoke, or realflow/blender for liquids just in case I need it :) I am still investigating the "plugins" available for lightwave,
and for nurbs modeling I have moi3d version 3, is light and awesome....

the only one that I feel short is hair and fur...............blender can handle it, but no simulations in hair, maybe after goosberry :) .........



I hope to see houdini engine inside lightwave ;)

Hair, Soft Collisions, 24 fps timeline playback and deformation tools will be your biggest challenges in Lightwave. So if you have a really good solution for those things already I would say use those. But again, the Lightwave renderer is a no-brainer as long as you are not planning on super dense meshes which will take up a lot of ram. But if you have the ram then no real biggie in LW.

- - - Updated - - -


yeap jasonwestmas, the render in lightwave 11.6 was the one reason that give me the push to buy it (crossgrade special)
the layout is awesome for manage scenes and render, I am just learning the workflow....
Genoma represent fast rigging, is good for quick and ready to go rigs for characters, so I don't have to worry about that. good point!

I just doing some tutorials and investigating the good things and the things "missing"
VPR render y nice and fast, modeler......have very good tools, but I feel a little "slow" modeling compare to blender, blender is lighting fast, (less tools for modeling) but very fast workflow.........

I want to complement blender + lightwave to do my short film. because the render in lightwave is "beautiful powerful" and fast compare to blender cycles....and I know that I have turbulenceFD for fire and smoke, or realflow/blender for liquids just in case I need it :) I am still investigating the "plugins" available for lightwave,
and for nurbs modeling I have moi3d version 3, is light and awesome....

the only one that I feel short is hair and fur...............blender can handle it, but no simulations in hair, maybe after goosberry :) .........



I hope to see houdini engine inside lightwave ;)

Hair, Soft Collisions, 24 fps timeline playback and deformation tools will be your biggest challenges in Lightwave. So if you have a really good solution for those things already I would say use those. But again, the Lightwave renderer is a no-brainer as long as you are not planning on super dense meshes which will take up a lot of ram. But if you have the ram then no real biggie in LW.

visualbug
10-03-2014, 09:46 PM
thanks, well, I am not planning for now use hair or soft collisions, a lite to medium scenes to render........
I will try to stay in a "no-hair" characters, polygon hairs is the way to go............less render time, and so on.......
I have 12GB ram, maybe I will add 12 more in the future, 24GB of ram can me ok, if I need it for the renderer, just in case :)

simple rigs, with genoma and Endomorph for the faces,
is like, trying to learn what I have available in lightwave and learn to use it....

jeric_synergy
10-04-2014, 12:37 AM
When working with FiberFX, it is easiest to manage if you use objects that consist of real-world scale.
Really? I admit, my exposure is limited, but when working with a fox mesh, a RW scaled fox was impossible to , uhhhhh, (what's the word that means "cover with hair"?) prep with FFX, while a 10 meter fox worked quite well, the sticking point being the very short fur on the muzzle.

As for the scale issue in general: I don't see why a scaling factor can't be introduced to 'fool' the relevant code into believing the meshes are optimally sized. But that's why I'm not makin' the big bucks.


From my perspective, results aren't really the issue; it's the workflow and all the landmines that the user has to dodge to get to those results.
I hate having to treat the process as "CSI: My Desktop" because of all the undocumented speedbumps and 'gotcha!'s. I don't buy software to spend hours figuring out what should have been clearly TOLD to me.

prometheus
10-04-2014, 07:00 AM
King kong in real world scale, wonder if that works properly:)

Fiberfx can yield very good results, and maybe a few guys are complaining about it might looking a bit flat at some times, no big deal as what I have seen anyway.
The issue is mostly the workflow, poor styling tools in layout, and if you do set it up with fiberfx in modeler or use splineguides, and going the workflow of switching between modeler and layout..you will probably run in to
crashes and things not updating properly.

I believe that quality and renderwise fiberfx can be quite good ..but with a few enhancements maybe needed, but the big issues are the workflow and the stability, also of course..collision interaction and large scale appliance for grassy stuff.

prometheus
10-04-2014, 07:08 AM
hereīs some interesting fiberfx clips
Gorilla...
https://www.youtube.com/watch?v=nVT37X5qY5Q

khalid al-muharraqi and his wondeful eagle..
https://www.youtube.com/watch?v=CaoypChuU1U

Tutorial from khalid...https://www.youtube.com/watch?v=J4AwtN1EK9E

check these filtered selections...william vaughan has a lot of free fiberfx stuff..not sure all will be listed here though..

https://www.youtube.com/user/lightwavevideos/search?query=fiberfx

some other stuff..
https://www.youtube.com/watch?v=r5P-JjGRjoU

jasonwestmas
10-04-2014, 07:35 AM
Really? I admit, my exposure is limited, but when working with a fox mesh, a RW scaled fox was impossible to , uhhhhh, (what's the word that means "cover with hair"?) prep with FFX, while a 10 meter fox worked quite well, the sticking point being the very short fur on the muzzle.

As for the scale issue in general: I don't see why a scaling factor can't be introduced to 'fool' the relevant code into believing the meshes are optimally sized. But that's why I'm not makin' the big bucks.


I hate having to treat the process as "CSI: My Desktop" because of all the undocumented speedbumps and 'gotcha!'s. I don't buy software to spend hours figuring out what should have been clearly TOLD to me.

10m isn't such a big deal with ffx. . .but a 2 meter fox works so much better than a 200 meter fox. Otherwise you'll have problems with fiber thickness.

jeric_synergy
10-04-2014, 10:06 AM
10m isn't such a big deal with ffx. . .but a 2 meter fox works so much better than a 200 meter fox. Otherwise you'll have problems with fiber thickness.
Still, 10m is not what I'd call "RW scale". Except in a Very scarey world.

Just to make clear/be fair: at 10m, FFX looked GREAT, although I wasn't doing any advanced shadowing (and my standards are notoriously low). I'd just rather have used a 1.25m fox.

jasonwestmas
10-04-2014, 10:16 AM
Still, 10m is not what I'd call "RW scale". Except in a Very scarey world.

Just to make clear/be fair: at 10m, FFX looked GREAT, although I wasn't doing any advanced shadowing (and my standards are notoriously low). I'd just rather have used a 1.25m fox.

right, I'm just saying that Real world scale is just a loose guide in this case. You can in fact make things slightly bigger or smaller than what is physically accurate and still get nice results with ffx.

jeric_synergy
10-04-2014, 10:43 AM
right, I'm just saying that Real world scale is just a loose guide in this case. You can in fact make things slightly bigger or smaller than what is physically accurate and still get nice results with ffx.
Well, that's a pretty elastic definition of "slightly"- it's an order of magnitude. And, sorry to be pedantic, but in this case it's not "still get", it's "to get acceptable results at all". At ~1m, the muzzle hairs at 2mm just didn't appear at all. Which was crazy-making 'cuz all the other hairs looked really nice.

This horse is well and truly beaten. ;)

jasonwestmas
10-04-2014, 10:58 AM
This horse is well and truly beaten. ;)

Probably not since I see these kinds of questions quite frequently. :)

visualbug
10-04-2014, 06:56 PM
I just did a lynda.com lightwave training:

"LightWave 10 Essential Training with Dan Ablan"

IS one of the best intro training I EVER watch. wow, step by step and WHY he is pressing this button, AWESOME!
All that I need to know for an introduction to lightwave in ONE training........very professional.

prometheus
10-05-2014, 01:00 PM
I just did a lynda.com lightwave training:

"LightWave 10 Essential Training with Dan Ablan"

IS one of the best intro training I EVER watch. wow, step by step and WHY he is pressing this button, AWESOME!
All that I need to know for an introduction to lightwave in ONE training........very professional.


Thanks for the feedback, I donīt have any of his "video" training, but I do have the inside lightwave 7, and 8 books, and a book from timothy albee.