View Full Version : Random motion w/ bullet dynamics so they don't react the same

09-25-2014, 11:52 AM
I have bullets bouncing w/bullet dynamics. The bullets are set as rigid, the floor as kinematic.Adjusted bounce to 14.5
I've raised the bullets to different heights so they do not fall at the same time. I'm still having a problem that the bullets are all doing the same thing when they hit the floor. How can I randomize the motion? Is there a way to keyframe the motion path while still using bullet dynamics?
Thanks Bill

09-25-2014, 11:54 AM
Have you tried changing the start pose of the bullets? Add some slight rotation and that'll result in a different result for each item.