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View Full Version : Dear LW3D Group & NewTek



Dillon
09-24-2014, 03:05 PM
https://www.youtube.com/watch?v=jnqFdSa5p7w

I hope you are aiming LW12 for the awesome changes currently underway in 3D tech display and interaction.

Please please please make it so.

ernpchan
09-24-2014, 03:09 PM
It's like digital balloon animals.

Waves of light
09-24-2014, 03:13 PM
That is nuts.

jeric_synergy
09-24-2014, 06:15 PM
Oy. Me cave man.

erikals
09-24-2014, 06:39 PM
Too Cool... http://erikalstad.com/backup/misc.php_files/smile.gif

prometheus
09-24-2014, 07:13 PM
yeah..cool, but can almost sculpt like that in sculptris, but I might simply wait for a sculpting tool in lightwave soon.
The fun part or cool part might have been the object tracking and camera matching to showcase the sculpting session for us...outside of what the sculptor sees.

so letīs start with a sculpt tool first..and then the next step of oculus rift enhanced lightwave modeling and virtual reality walk trough sessions with neuron motion and bullet dynamics etc.:D
I wanīt to play pool, bowl down some pins..and break some walls without actually engaging to much force in to it..I want to shake the world too:)

moc
09-24-2014, 08:54 PM
https://www.youtube.com/watch?v=jnqFdSa5p7w

I hope you are aiming LW12 for the .......

.....make it so.


Please don't do that.
This one look cool [BUT] it seems useless.
Sculpt need pen pressure control and also the brush size can change.
LW3D group Don't waste energy.

erikals
09-24-2014, 10:44 PM
wonder if it could be used for something, besides surgery...

not sure what i would use it for, besides coolness...

...and alone, cause that really looks stupid from a 3rd persons view... http://erikalstad.com/backup/misc.php_files/smile.gif

jeric_synergy
09-24-2014, 10:59 PM
To the operator, seeing in STEREOSCOPIC THREE D, it probably looks unbearably cool. Here we are with our 2d monitors and our buggy whips, creaking out "VR? Whyyyyyy, back in MY day.....". 8~

Also to somewhere above: looks like he's varying the brush size, so you can drop that as an objection.

Dodgy
09-24-2014, 11:07 PM
Sculpt need pen pressure control and also the brush size can change.
LW3D group Don't waste energy.

I think he's using an analogue trigger for pressure.

hrgiger
09-25-2014, 08:49 AM
Looks like a toy. So do the results.

ianr
09-25-2014, 09:52 AM
It looks comfortable if you have previously worked in a Sausage making factory.

lightscape
09-25-2014, 10:23 AM
Dear Lw3d group.

It would be nice if the employees working on lightwave would be more like the Foundry employees
http://community.thefoundry.co.uk/discussion/topic.aspx?f=4&t=92716

Kaptive
09-25-2014, 10:33 AM
In the future, 3d artists and animators will become the worlds finest examples of fitness as they move from sitting on their asses all day (standing deskers accepted) to perpetually moving around the room in a strange manner swinging their arms wildly...

This, is the future 3d artists way.

Tutorial below...
http://youtu.be/2bKvenbxtXQ

Surrealist.
09-25-2014, 11:24 AM
Interesting technology. Perfected, it could be a great way to model and sculpt.

erikals
09-25-2014, 11:27 AM
Dear Lw3d group.

It would be nice if the employees working on lightwave would be more like the Foundry employees
http://community.thefoundry.co.uk/discussion/topic.aspx?f=4&t=92716

probably just means they are busy making LightWave 12 rock! http://erikalstad.com/backup/misc.php_files/035.gif

jeric_synergy
09-25-2014, 01:49 PM
Well, it's probably no more tiring than sculpting actual clay, and people have managed that for a long time.

A little more movement would probably be a good idea for most of us.

Dillon
09-25-2014, 03:35 PM
I can't wait until this technology matures.

I want to be able to use my hands to grab wrists and ankles to move IK points around to animate. I need to be liberated from the keyboard and mouse!

Kaptive
09-25-2014, 05:44 PM
I can't wait until this technology matures.

I want to be able to use my hands to grab wrists and ankles to move IK points around to animate. I need to be liberated from the keyboard and mouse!

Now that is a cool idea. Sculpting when perfected might be good, but being able (via oculus rift etc) to stand inside my scene and animate a figure who is the same size as me would be amazing. Like full size claymation. In fact, just the idea of being able to stand in the scene is pretty cool. Making environments and using a "create" tool to plant items in your scene. The whole concept makes me feel warm and fuzzy. Newtek... if you can crack this, well that would be rather excellent. First to do it, even better ;)

The bottle neck will be processing power and frame rates, as well as minimum hardware specs. Even still, make it happen! :D

Dillon
09-25-2014, 05:48 PM
I GUARANTEE that other 3D app developers are already looking for a way to do exactly this.

I really hope the forward thinking that Rob Powers has shown with Lightwave (by way of virtual studio and VPR) are taking these recent advancements & developments into consideration.

Kaptive
09-25-2014, 06:20 PM
That was my thoughts too, especially as Rob has worked in virtual environments with Avatar. It is almost a logical step, and would be very exciting to use.

Personal opinion/guess/prediction...
We're rapidly moving towards the VR age, I'm pretty sure of it. There will be many new and different opportunities for us 3d artists in the coming years. Not just games, but experiences, communications and story telling.
Though film and TV will continue to exist/be appreciated, the new forms of entertainment will slowly overtake the traditional arts during the next 10-15 years. The notions presented in the film surragates played out in a virtual context (as opposed to robots) is a distinct possibility. Facebook bought Oculus of course, so we know that is a big plan. An operating virtual world, with an economy? People operating in virtual services? High streets are dying, so virtual shopping might become a thing... experimented with many years ago when the internet was young, but now totally possible and almost fully realised.

A virtual world needs builders. We could all be potentially very busy in the coming years.

Anyway, just dreaming away. Of course it could all flop in a massive way... I just doubt it. Small beginnings moving into a much bigger realm. I think VR will very much be the new internet. A bit nerdy at first, and then everyone has one. It might be worse than people looking at mobile phones all the time. :o

jasonwestmas
09-25-2014, 06:21 PM
we've been over this, unless you want a physical workout with having to keep your arms suspended for long periods of time, this kind of interface is not really practical. You'd have to design a better means to support this type of sculpting but I'm not so convinced that a stylus pen is inferior to this kind of thing.

ernpchan
09-25-2014, 06:43 PM
I can't wait until this technology matures.

I want to be able to use my hands to grab wrists and ankles to move IK points around to animate. I need to be liberated from the keyboard and mouse!

I thought this tech was cool. Not sure how far it progressed. When I saw them at SIGGRAPH I asked for LightWave support.

http://techcrunch.com/2011/07/21/quma-3d-motion-capture-figure-for-3d-cg-production-video/

jeric_synergy
09-25-2014, 06:46 PM
Unlike touch screens, where you get 'gorilla arm', this could be very ergonomic, since you can work with things very 'close' to your body. You could actually 'focus' on stuff closer than your physical eyes can focus, since you are actually looking at a screen-- the s/w can compensate.

This needn't be MORE stressfull than, say, tieing fishing 'flies'.

Anyway, a MIX of activities is probably better for us in the digital sweatshops of the near-future.

ncr100
09-26-2014, 05:13 PM
I was a little worried when I started watching the video about what they were drawing ...