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wellsichris
09-23-2014, 11:38 AM
Hey guys,

I've just launched a new website dedicated to light probes, And am offering 5 free light probes,

Check it out,

illuminatedtools.com
(http://illuminatedtools.com)

The last couple of years I have been going all over capturing probes. So currently there are over 300, They are super useful and have been used on many productions and work great with Lightwave. We have found them so beneficial that I decided it was a product other people would enjoy. I'm trying to keep the pricing reasonable so if you see one you like you can get it for not to much.

Let me know what you guys think!

wellsichris
09-23-2014, 11:52 AM
124439

Here's a quick render I just did with the first free probe, int_day_cabin_red_curtain probe.

MAUROCOR
09-23-2014, 12:10 PM
Very kind of you. Thanks! ;)

Lewis
09-23-2014, 03:15 PM
Thanks for freebies, really nice stuff there and lot of probes at very affordable prices.

JoePoe
09-23-2014, 05:40 PM
Awesome! Thank you!! :boogiedow

unstable
09-23-2014, 05:48 PM
Hi. I really appreciate people sharing, but I'm wondering what these are. Are they hdri images? I went to download a couple of the free ones and my AV through off red flags of infection, so I aborted. Just wondering why an image would trigger a warning. Thanks

djwaterman
09-23-2014, 06:07 PM
AV is probably just being overly cautious. Windows defender is okay with them.

wellsichris
09-23-2014, 06:10 PM
yes they are HDRI probes, it's a zip with 2 files an exr and a jpg. the jpg is the same as the example, where it shows a tone mapped image and the ajax example renders, and the exr is the 4k spherical HDR probe. I just scanned them all with AVG and it didn't detect anything. Has anyone else had any problems with their AV program thinking they have viruses?

raw-m
09-24-2014, 03:03 AM
Many thanks for these. Would you recommend using these with Image World or Textured Environment?

adk
09-24-2014, 04:21 AM
These are very good probes Chris ! Cheers a whole bunch.
Will definitely keep these in mind when there's a bit more cash on the horizon.

wellsichris
09-24-2014, 07:16 AM
textured environment, set to y in both axis spots. set to spherical projection. and then to be technically correct -1 on either the xscale or width wrap amount. that's to match reality or the other renderers in lightwave ie octane maxwell somehow lightwave flips the image horizontaly.

thanks for the positive feedback:) I really hope people find them a useful as I have.

prometheus
09-24-2014, 12:14 PM
Thanks for sharing.
No virus warnings here, but I am not using avg ...I thought that was to slow to use and had to many warnings, I am using avast and is very pleased with that one.

HDR sky images with a processed horizon that has no other elements in the ground, that would be interesting to see.
And if you by any chance know where to find animated HDR cloud movements, that would be nice...maybe something to look in to for future photo sessions?

ArtGoblin
09-24-2014, 01:40 PM
124473Thanks so much :)

btw. do you have a facbook page that I could use to reccommend your library and spread the word ?

wellsichris
09-24-2014, 02:36 PM
I just set one up. https://www.facebook.com/illuminatedtools

ArtGoblin, would it be okay if I used that image you made? on the Facebook page as well as website?

also if anyone makes a cool image, that I could use in gallery let me know :)

ArtGoblin
09-24-2014, 02:51 PM
I just set one up. https://www.facebook.com/illuminatedtools

ArtGoblin, would it be okay if I used that image you made? on the Facebook page as well as website?

also if anyone makes a cool image, that I could use in gallery let me know :)


Yes please go a head and use it :)

ArtGoblin
09-24-2014, 03:00 PM
I'd go and tweak the website gallery so that when you click the thumbnails, it will open in a new window or open up in a floating-box without leaving the illuminated tools site (via lightbox or something like that) :)

adk
09-24-2014, 07:26 PM
... also if anyone makes a cool image, that I could use in gallery let me know :)

Here's my test from last night. Loving those shadows ! ... because of your work on the sun I imagine :thumbsup:

djwaterman
09-24-2014, 09:16 PM
Here's my test from last night. Loving those shadows ! ... because of your work on the sun I imagine :thumbsup:

What are you doing to get shadow casts from these images?

prometheus
09-25-2014, 03:01 AM
What are you doing to get shadow casts from these images?

just make sure you have additional light, dp_sunlight and match it to the photo´s brightest part or where the sun is supposed to be, dome light works to with a low angle...or use the images with Sibl system.

So your conclusion that the image is casting the shadows are most likely the wrong assumption.

souzou
09-25-2014, 04:37 AM
Thanks Chris, these look great - very reasonable pricing.

adk
09-25-2014, 06:26 AM
just make sure you have additional light, dp_sunlight and match it to the photo´s brightest part or where the sun is supposed to be, dome light works to with a low angle...or use the images with Sibl system.
So your conclusion that the image is casting the shadows are most likely the wrong assumption.

I'm no expert on this so I guess you'd be right in assuming that as it's hard to get nice shadows cast with probes. The problem being the brightness of the sun is usually clipped.

All the lighting is from the probe in this case, including the shadows. Chris mentions on the website that in certain images they add a sun of appropriate brightness and color post capture. That's the probe I tested.
Here's a quick LW render, not a one to one match and all over the place in terms of materials, but those same shadows are there as well.


What are you doing to get shadow casts from these images?
Nothing special really - sorry to disappoint DJ.

prometheus
09-25-2014, 10:36 AM
I'm no expert on this so I guess you'd be right in assuming that as it's hard to get nice shadows cast with probes. The problem being the brightness of the sun is usually clipped.

All the lighting is from the probe in this case, including the shadows. Chris mentions on the website that in certain images they add a sun of appropriate brightness and color post capture. That's the probe I tested.
Here's a quick LW render, not a one to one match and all over the place in terms of materials, but those same shadows are there as well.


Nothing special really - sorry to disappoint DJ.

Uhh..so I guess I was wrong in this case at least, need to check that hdr image.

wellsichris
09-25-2014, 03:05 PM
I did a tutorial showing how to use IBL in lightwave, using native renderer, octane, maxwell, and arnold,

hope it helps, but yes there are not lights, in the scene, all the illumination comes form the probes,

http://youtu.be/j0LHp3EHRN0

p.s. sorry for the super low level audio, I don't have a great mic for this.

raw-m
09-26-2014, 06:55 AM
Thanks for the clarification. I'd get nothing done if I had 4 renderers to choose from! I'm guessing GI is on for these?

djwaterman
09-26-2014, 09:52 AM
Okay I need clarification, you're getting cast shadows because you used SIBL to set up the lighting (which calculates where to put a light for shadows)? Because as far as I know LW does not calculate shadows just with image based lighting and no lights in the scene.

ArtGoblin
09-26-2014, 10:13 AM
Played a bit more with the test setup.
Here are the results:

http://i162.photobucket.com/albums/t261/Artgoblin/HDRprobeLightingTest4_comped.jpg
http://i162.photobucket.com/albums/t261/Artgoblin/HDRprobeLightingTest3_comped.jpg

wellsichris
09-26-2014, 01:02 PM
Okay I need clarification, you're getting cast shadows because you used SIBL to set up the lighting (which calculates where to put a light for shadows)? Because as far as I know LW does not calculate shadows just with image based lighting and no lights in the scene.

You can light a scene with just a light probe using GI, no lights, no SIBL, and if that light probe has lights, that have all the dynamic range, which mine do, you will get sharp shadows, the problem with native lightwave is it will take a long time to clean up the GI, if you turn on blur background, it will be faster to clean up the noise but will also blur the light sources which means no more sharp shadows. this is because lightwave doesn't have an importance sampling setting, Chuck stated a while ago it was something they are working on, but no eta, other render engines, like octane do have importance sampling, essentially telling the GI engine to put more rays to the lights, which will give you sharp shadows from the light probe really fast, this is a big deal if there are bright lights, if you have a CSP in the probe name that means it has the sun, which will take a long time to clean up the noise without importance sampling, but will in fact give you sharp shadows from the GI,

in the tutorial I did, you can see there is subtle soft shadows, that's because that probe doesn't have bright small lights, but big soft light sources in it. which is ideal for the native lightwave renderer, if I switch to one with a sun, well then maxwell and octane will give sharp shadows, but lw will give a lot of noise, arnold in theory has importance sampling I just don't know it well enough to know how to set it up. octane and maxwell it just works and is on by default.

that's probably more than you are asking, in summary, yes, lightwave can give you sharp shadows from GI with no actual lights, it just will take a while. that's why SIBL was created. and once importance sampling is implemented like in other render engines, it will be very much swap out light probe and you'll be good to go, no setup, like it is in octane for example. which is great.

djwaterman
09-26-2014, 07:11 PM
Thanks for that detailed explanation, this fills me in a bit on how to think when using IBL in LW and is very helpful.

wellsichris
10-01-2014, 12:42 PM
Hey guys, here is another video, showing the benefits of Image based lighting, trying to clear up some information.

https://www.youtube.com/watch?v=bdfTNQaD9OE&feature=youtu.be

wellsichris
11-20-2014, 11:24 AM
I posted this as a new thread because I didn't want it buried in this one, but if some of you are subscribed to this thread you might not see the other, so I have changed out the five free probes, so there are 5 new probes and I'm doing a Holiday special until the end of Nov, 50% off everything, including the bundle, coupon code is: thanksies

I also added 11 new probes, so total is 322 probes and with the discount it's 147.50 for all of them,

Enjoy!
Chris

wellsichris
01-10-2015, 02:48 PM
I am trying a different approach for a while, lowering the prices to 99 cents each and $99 for the full 322 probe bundle, I've found a lot of people like the probes, the free ones have been downloaded thousands of times, but pricing seems to be a stumbling block for people, so my hope is with lower prices, more people will be able to afford them and use them in their productions, and hopefully telling their friends about them :)

Let me know what you think,
Chris

Sekhar
01-10-2015, 03:55 PM
Yeah, bringing it below $100 would work better. I bought it at around $150 only a month back (when you had the 50% off sale), and I wished at the time it was $100.