PDA

View Full Version : UV map question - Can import EPS file created in Photoshop



unstable
09-20-2014, 07:36 AM
I exported a UV map from Modeler using the EPS type. Brought it into Photoshop and painted it. When doing a Save As from Photoshop, there are three types of EPS files to choose from, EPS, EPS 1.0 and EPS 2.0. But it doesn't matter which type I save the file as when I try to Import the EPS file back into Modeler it gives me the Error - Unknown File Format: Not recognized by this format converter. Can anyone get me on the right track so I can import the EPS back into Modeler? Much appreciated.

ernpchan
09-20-2014, 08:28 AM
You can't use an eps as an image map. Save your eps in a raster format like tga, png, etc.

Sensei
09-20-2014, 10:13 AM
BTW, have you checked Auto Update Images? http://autoupdateimages.trueart.eu
It allows painting in f.e. Photoshop and previewing in LightWave Layout VPR at the same time.
Instead of painting textures "in blind", you can inspect progress on-line on 2nd monitor.

I recommend using PSD file format, to preserve Photoshop layers.

Rollie Hudson
09-20-2014, 10:36 AM
BTW, have you checked Auto Update Images? http://autoupdateimages.trueart.eu
It allows painting in f.e. Photoshop and previewing in LightWave Layout VPR at the same time.
Instead of painting textures "in blind", you can inspect progress on-line on 2nd monitor.

I recommend using PSD file format, to preserve Photoshop layers.

Wow. This real-time PS to Lightwave plugin is amazing. Fantastic for UV mapping! I'm getting it immediately! Where has it been all my life? Thanks for posting.

unstable
09-21-2014, 07:28 AM
Duh.. Definitely one of my dumber questions. I don't know what I was thinking. I guess because I exported an EPS file I thought I had import it back in. At least it led to a link to a pretty cool plugin. Thanks all

wesleycorgi
09-21-2014, 08:12 AM
BTW, have you checked Auto Update Images? http://autoupdateimages.trueart.eu
It allows painting in f.e. Photoshop and previewing in LightWave Layout VPR at the same time.
Instead of painting textures "in blind", you can inspect progress on-line on 2nd monitor.

I recommend using PSD file format, to preserve Photoshop layers.

Any plans for a Mac version?

Sensei
09-21-2014, 09:11 AM
Unfortunately it's Windows-only plugin.
From other interesting plugins for MacOS X I would recommend Global Materials http://globalmaterials.trueart.eu
Apart from normal usage, it does allow by-passing IFF sub-chunk limitation (which will exhibit also LW v11 compound node easily!), because it saves its nodes inside of LWS, instead of saving it with LWO. Think about it - you don't have to have dozen of objects, with different surface setups, just one copy of object, and many scene files - easier to make changes to mesh..