View Full Version : Rigged factory worker man?

09-19-2014, 04:59 AM

I need a rigged semi low poly factory worker man for an animation project. I work with 11.6.
Anyone has one to sell?
Or knows a place to buy one?

He could look something like this : http://www.turbosquid.com/3d-models/rigged-dong-asian-man-3d-3ds/579613

No need for facial movements.


- Builtdown

09-19-2014, 07:57 AM
If you're willing to buy one why not buy that one?

Turbosquid has a lot, even some come in LightWave format. If it doesn't come rigged you could use Genoma or buy RebelHill's rigger.

09-19-2014, 10:04 AM
I donīt want to buy that one because it is too complex for my needs, thus too expensive.

I wondered if someone here would have made and rigged a character before and would like to sell it to me for a reasonable price (20-50$). Just a good looking character with an easy rig (hands, feet and head movements).

Or if I deliver a model, would someone be interested to rig it for me?
Sure I can learn it myself, but Iīm really not interested enough of have time for that.

- Builtdown

09-19-2014, 10:16 AM
How complicated would you want it? Is IK legs/FK arms as complicated as you want it? Or do you want it a little fancier? What version of Lightwave would this be for?

I may not be able to model it, but I can get it rigged, in short order, for a simple rig. However, it would be for Lightwave 11.6.2 and up...

09-19-2014, 12:56 PM
If you can get a boned mesh (ideally as fbx) from mixamo, or TS, or even maybe daz, you can always rig it quick n easy yourself with these tools...


09-20-2014, 10:37 AM
Kryslin, I sent you PM.

09-22-2014, 11:50 AM
Try this site for free 3d models, there's heaps....the are in .obj or .3ds format tripled, just load it into modeler resize it and save it as a .lwo...some of the models import with parts offset, usually it a very easy fix when it does happen...not sure what the deal is with using them for commercial purposes.

Theres construction workers on this page of the site.



Once you find a model, just add a genoma rig some weight maps and animate, or use BVH files etc.

09-22-2014, 06:39 PM
From what I can gather, the figure (which is rigged now, btw) looks like one of those figures. Significant cleaning had to be done, weight maps stripped out of the model, new ones put back in (I got a hard crash relating to foreign language characters in layout), and rigged in Rhiggit 2. Despite the initial pose (arms straight down) (and my very lackluster skills with weight maps), it turned out rather well, and I hope he finds it useful.

Now, if you'll excuse me, I need to find the "We Need Weight Map Painting in Layout!" bandwagon...

09-22-2014, 06:58 PM
Check out Max Grueter's stuff for SketchUp. Not rigged, but free.



09-23-2014, 02:01 AM
Thanks for the tips!
And thanks to Kryslin especially. He was a great help!

- Builtdown