View Full Version : Freestyle NPR renderer

09-18-2014, 08:24 AM
Came across this today, don't know if it's been mentioned before:

Some of the examples look very cool.

It uses python so I guess this could hook in to LW?

09-18-2014, 11:08 AM
Definitely some impressive capabilities with this project. Definitely gonna take a look to see how this integrates...just wish I was better versed in python but I'm getting there.

09-18-2014, 12:17 PM
I was hoping someone might try... :D

09-18-2014, 12:51 PM
Hm, don't get your hopes up. I tried reading over it and I got lost pretty quickly. Maybe we can make this a group effort where other python people can combine forces like the Wonder Twins.

09-18-2014, 12:57 PM
Don't re-invent the wheel. Go over to Blender forum and start following the Freestyle thread, which is years old. It started from the same source and had been under development and integrated into Blender. They now have the part time developer working on changes. It is Open Source and I have been pushing Lightwave for years to integrate better Pencil+ like capacity for ArchVis, Animation, Anime, Cartooning, etc.

09-18-2014, 01:03 PM
Don't re-invent the wheel. Go over to Blender forum and start following the Freestyle thread...

You have a link?

09-18-2014, 01:20 PM
There are multiple threads, all over the place, however, this one is the "GrandDad" of them all. The link is for page 147, but there is 'good stuff' all the way along. I am also sending along the wordpress blog site. Currently they are trying to get better SVG export for other applications.



Like I said, I have been "hammering" Newtek for years on the non-photorealistic rendering. Yes, I know, there are all kinds of "work-arounds" but Blender now does it natively so my projects are migrating... so sad, but at least Freestyle, and BEER (Blender Expressive Render project) are very much alive. I have contributed time and money to both.

Just for "chuckles" I checked the thread start, 2007!!, by then Stephane. It was then taken over, kindly, but Tamito, who is the developer that is now working part-time for the Blender Institute. I maintained the Windows 32 bit version for several years on GraphicAll.org, before migrating to full 64 bit workstations.