View Full Version : Lightwave and Realflow 2014

09-12-2014, 06:10 PM
Hello all,

I just started using realflow 2014 and I'm totally lost. I started with 2013 and was starting to get the hang of it. But they came out with 2014 and changed a bunch of stuff and added new buttons and I can't seem to figure out what some of the new Hybrido stuff is or how it work.

I managed to create a test video of a pool of water and three geysers shooting water up. But I can't seem to get the water to look like water. It has more the thickness of paint.

I've played around with viscosity and density and don't seem to see much change... Most of the tutorials I see are for 3dMax and Maya, useing Krakatowa or something like that.

I've emailed the guys at realflow, but mostly they refer me to their documents. I don't really have a lot of time to read manuals.

Here is a test I did.

Just as a side note... I got frustrated trying to use Hybrido, that I ended up just using Realwave for the pool of water. But I want to try Hybrido instead.

Anyhew help would be welcome.

09-12-2014, 11:10 PM

I've been using Real Flow with Lightwave for about 2 years now. The one thing I have to stress is patients. Real Flow is a very complicated program that takes a while to learn. I'm still getting the hang the new layout in 2014, but its mostly the same. There are a fair amount of tutorials on You Tube for Hybrido. Even though most are not for 2014, the basics are the same so look those over. If you have to, practice in 2013 first until you get the hang of it.

Try these...


Also, if you want to ask questions, the best place to ask is the unofficial Real Flow forum.


You can ask the official forum, but they sometimes take a long while to answer, if they answer at all.


As to your movie clip, the one thing that stands out is it looks like the scale is way too small. The drops of water are big and blobby. One thing I can say about Real Flow is the bigger the scale of your scene, especially with standard particles, the better it looks, but the longer it takes to simulate. Also, make sure the emitters are below the Real Wave so it looks like the jets are coming out of the water instead of just above it.

Just keep experimenting and asking questions.

Good Luck.

09-12-2014, 11:43 PM
Awesome and thank you. Yes... Realflow does take a lot of messing around... The hardest part right now is getting the water to look like water instead of paint. I see what you mean about scale... I'll work on that.
I messed around with 2013 for a while and managed to get better results with realwave than with the hybrido. But I like the splashing and foam efffects in hybrido. I can't get my emitter jets to work right in hybrido. But like you say. I've got to experiment more.
They were really pumping 2014, so I kind of worked on other things till they released it...
Can I PM you if I have any questions? Thank you again Oldcode.

09-13-2014, 11:25 AM
Sure, when you set up an account, PM me at http://www.realflowforum.com/

As too making the liquid look like water instead of paint, looks like you need to select a good texture for it. In Lightwave, select one of the glass type textures in presets, give it a very slight blue color depending on your tastes, and save it as a *.srf file in the Surface Editor. When you import the Real Flow mesh into Lightwave, you'll be able to apply that texture and you'll get something much more water like.

Good Luck,

09-13-2014, 06:00 PM
Thanks for the tip. I've never been able to access the presets in lightwave. Where do you go for that? I've seen some people use it on youtube. But I can't seem to figure out the keystroke or shutcut to get there.

09-13-2014, 08:21 PM
It depends on which area you are in. If you are in the surface editor, hit the F8 key to bring up the Surface Presets. There is a pull down menu at the bar on top that will have a small down arrow on the right. Go into the different categories and see the different surface presets there are to be had. As I said before, the glass category is a good place to start to make a water texture. If you make any changes to the surface properties, use the Save button on the top of the Surface Editor to save the surface as a *.srf file.

Good Luck,