View Full Version : Factory window explosion problem

09-10-2014, 02:42 PM
Have a problem guys. I'm doing a music video. The main character will be singing in front of these factory windows in the pic enclosed. In the unbroken window will be the video of him holding a dead girl. When he screams I want the windows to explode. That is problem 1. I was trying after effects shatter but it's limited. I can't make it explode in z space and come towards us. Anyway to incorporate lightwave in this or any suggestions?

Second problem the pic enclosed is actually the second shot I'll cut to, in a lab with robots I created in lightwave. It's the above scene but on many monitors in the lab. I want the monitors to explode and the glass to interact with the robots. What's the easiest way to approach this. And how can I get the video to play on the monitors while it explodes… What would help if you know of any tutorials that have similarities to why I'm trying to do. Thanks.

09-10-2014, 03:05 PM
1. You could front project your footage onto geometry to recreate the window and then use Fracture and Bullet.

2. Just use your video footage as a texture layer. Then do the same Fracture and Bullet technique.

There are a bunch of tutorials on youtube about how to do the Fracture and Bullet thing. This is one by Rob Powers.

09-10-2014, 08:13 PM
you should be able to do that in after effects with the other particle tools, I think ..and make sure you create the particle emitter in its own solid layer and make it 3d, and then select textured polygons for the emitter type.
Haven´t really tested that so much but I think it should be doable.

then again it might actually be more simpler and in fact more realistic doing it in lightwave.
If you don´t need to fancy dynamics, you can explode to morph then move pieces around within that morp to further adjust how they move.

09-10-2014, 10:03 PM
some further testing in after effects, add your image to the project and composition, add a solid layer, it is on the solid layer you add the effect- simulation shatter,
activate 3d, and rotate as you need it.
you can deactivate the image layer, so it wont show up in the background, but you of course have to go to the shatter layer and under textures select side,front, and back layer and pick the image layer for all those views.
forces controls direction and a few other things, so it should be easy to get it to explode in the z direction.

probably you are already finished in lightwave now? :D



09-11-2014, 02:11 AM
Have a look at this tutorial by Rob Powers:

Hope it helps :)

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...or this tutorial:

09-16-2014, 02:42 PM
Did these help?