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Joey_C
09-05-2014, 05:42 AM
I made a UV map and now I am trying to make a photo to paint in photo shop. In the past versions of LW you would go to Utilities / "Export encapsulated post Script" and make it. I do not see that there anymore. Can you point me in the right direction. I have my UV and I just need to make a eps or something for photoshop. THANKS

Sensei
09-05-2014, 06:09 AM
TrueArt's Modeling Pack
http://modelingpack.trueart.eu
has tool VMapManager where you can save your UV map to image.
http://www2.trueart.pl/Products/Plug-Ins/VMapManager/Graphics/VMapManager_SaveUVMapImage_Panel.gif

Danner
09-05-2014, 06:22 AM
File, export, eps

Skonk
09-05-2014, 06:29 AM
TrueArt's Modeling Pack
http://modelingpack.trueart.eu
has tool VMapManager where you can save your UV map to image.
http://www2.trueart.pl/Products/Plug-Ins/VMapManager/Graphics/VMapManager_SaveUVMapImage_Panel.gif

Sensei, you make some great plugins but the number of times I see people asking simple questions about things lightwave can do out of the box only to find you telling them to solve the issue by spending 300 bucks on your plugins is really getting out of hand.

All he asked for was where a menu option had gone.......

Joey_C
09-05-2014, 06:49 AM
THANK YOU for the File / Expoet / EPS

Amurrell
09-05-2014, 07:00 AM
Well damn it, I knew this was possible and could have saved me a bit of time, just didn't remember. Thanks, Danner.

OnlineRender
09-05-2014, 11:25 AM
Just to echo what the board said... generally up the scale and un-check the grid , also note sometimes opening the EPS in PS can default to greyscale .

http://forums.newtek.com/attachment.php?attachmentid=124052&d=1409937853


124052

Bill Carey
09-07-2014, 07:19 AM
TrueArt's Modeling Pack
http://modelingpack.trueart.eu
has tool VMapManager where you can save your UV map to image.
http://www2.trueart.pl/Products/Plug-Ins/VMapManager/Graphics/VMapManager_SaveUVMapImage_Panel.gif

Is it 64bit?

Sensei
09-07-2014, 07:53 AM
Is it 64bit?

Yes.

You can upgrade to new version of TrueArt's Modeling Pack for $125.

JohnMarchant
09-07-2014, 10:40 AM
Will I be able to upgrade, I purchased the Plugin Pack a few years ago now and a few were not 64 Bit.

vonpietro
09-07-2014, 11:48 AM
you guys have forgotten print screen -
back in the day
one could and still can - maximize your uv map view, and just print the screen for a quick image.
cropped in photoshop it works great. course the image size is limited to your screen rez.
=)

jeric_synergy
09-07-2014, 01:04 PM
There's a similar thread where the capture is done in preset rezs to the clipboard, saving a step (and another bit of file clutter). CopyUV??? The LW3dG Asset page has the link.

Ztreem
09-07-2014, 02:38 PM
I usually just maximize the UV viewport and take a screenshot then I resize it in photoshop to what ever size I need and start painting.

gerry_g
09-07-2014, 03:30 PM
used to do that but level of detail is not good and is therefore bad with fine detail, FYI I/O tab on top tab bar is where EPS import/Export reside, open dialogue select texture uv's and with the map selected choose a destination folder then export, round trip them through Illustrator reset stroke to .01mm and copy paste into PS onto a square art board size of 512, 1024, 2048 or 4096 pixels @300dpi depending on pref, I often import a vector copy of uv islands from Illustrator too without the grid this way

Areyos Alektor
09-07-2014, 03:48 PM
In Windows 7 and 8, there's "Snipping Tool" :

http://windows.microsoft.com/en-US/windows7/products/features/snipping-tool

Surrealist.
09-07-2014, 09:02 PM
Yeah print screen. Not the best choice IMHO. You have to crop the image. Better to export. More precise, better quality, faster etc.